Posts Taged thd

[THD] You’ve abandoned [game], [expletive]!

A quick introduction
Hi guys, I’m Maciej and I’m responsible for letting you know what’s going on at Transhuman Design (via Twitter, Facebook, the website etc.) and designing Transmigration: Into Darkness Peering.

For quite some time we’ve been receiving some… subtle voices of discontent from the community, regarding Michal’s/THD’s involvement with different projects:



Many of you assume that King Arthur’s Gold and other games (look up) suffer because Michal and Geti are supposedly spread thin, working on a million things at once these days. I’ve decided to clear some things up in this short post.

Transhuman Design in 2014
Thanks to the awesome community that enjoys our games, THD has grown considerably in the last decade. We’re now divided into project teams that work on different games simultaneously.

MM acts as the all-seeing eye overlooking all the projects. He also helps with the existing titles and experiments with new ideas for more awesome games (Trench Run for example).

Trench Run work in progress

King Arthur’s Gold
Meanwhile, Geti and Furai cooperate on King Arthur’s Gold, constantly improving it and making it more fun. Just look at the number of updates (and dev love) this game receives.

KAG gif

Soldat and Storm2D
While MM no longer develops Soldat in person, other people have stepped in to fill his shoes and the project is now led by Shoozza. There’s also Storm2D (led by Roland), which could be described as its spiritual successor. It basically aims to be Soldat on steroids, with destructible terrain and a lot of other cool features.

Of course Soldat wasn’t made in a day, and it will take some time before Storm2D reaches that state of coolness. But hey, it’s just how game development works.


Summing up
What I love about this studio is that everyone here has unique ideas and isn’t afraid to try out new things. That is why we’re currently working on projects ranging from the build’n’kill multiplayer mayhem you probably know and play (KAG), to a unique, story-driven adventure game that oozes atmosphere (Transmigration). More info about these individual projects can be found on our website (check out the menu on the left).


Also, each of these teams does their own thing without hindering the work of others.

So… I hope I’ve cleared up a couple of things a bit. I didn’t want to make this post too long, so detailed team descriptions and project updates will come later. Check out our website, like us on Facebook and follow us on Twitter if you’d like to stay in touch!

See you around,

Play – experience – transcendence

Transhumanism is the movement towards becoming a better human. It achieves this with the use of technology. I see computer games as an important tool that can aid us in evolution and the development of our consciousness.

Transhuman Design’s goal is to aid everybody in their evolution by providing experiences that make them better, faster, stronger and more conscious human beings.

By playing games you can become a better woman or man. You can have experiences you would never have had in your normal waking life. You can become faster by playing games – think faster and have better reflexes. You can become stronger in your will and your logic. You can learn the joy of competitiveness and the usefulness of collaboration.

Games are a gym for the mind. A gym that can be shared with people from around the world from all cultures. The ultimate lesson games provide is that all of humanity is sewed from the same cloth. We all like fun, we all have the same emotions when playing good games. This is what unites us all and what games can teach us.

The challenge is to create such experiences that provide emotions in an impactful way, whether it is joy, sadness, happiness, fear or love. Transhuman Design strives to spark these emotions by making better games everyday. This is what makes us and people that play our games better humans. This is how we become – Transhuman.


Update on the THD.VG story + Patch estimates for KAG

Currently is still not available, and the plan is for it to be re-aquired by us following the previous registrar going bust. We’re looking for ways to speed this up, considering that we’re the previous owner. emails will still not work as a result and will reply with that annoying MAILER DAEMON – FAILURE message. There’s nothing we can do about this in the short term. The most important thing to remember is you can email for support queries., and have been registered (amidst quite a lot of intra-company debate about what domain to go with), and we’re talking with the owner of about acquiring it – we’re still debating what we should use as a core domain to avoid this big mess happening again; ideally we’d like a core domain that’s short and uses a time-proven top level domain – the issue with is a result of political issues surrounding the .vg TLD.

Our build server has been unavailable through this time, though Ryan/FliesLikeABrick and Joe/jrgp have been working on getting it going again so we can test and release updates.

A patch for KAG should make it out next week, luck withholding. Included in the patch are some boat changes (increased speed, ramming ability moved from war boat to long boat), some more CTF Map changes, votekick improvements (can abstain from voting, and the message is a bit smaller), a crash fix or two, a handful of community fixes to things like workshops and spike kills, and some minor modding fixes; more modding fixes will come in a later patch as a result of some side project development.


New support email

Hey all,

Due to the issues we’re still having with’s registrar, we have changed our support email from to Please use for all future help requests.



Brief outage this morning

Hi all,

Due to an issue with the “.vg” TLD, some of the KAG services (forum, jabber, API, update system) were out for roughly an hour or so this morning.  Ryan and I were promptly notified and we resolved the issue as soon as we could. Also, be aware that none of the email addresses for currently work at this time. This includes We are currently working towards a fix/work around.

Please report any additional issues to or


Your quiet neighborhood sysadmin, jrgp/joe