A smaller build today, mostly technical stuff.
The main game-side change is the addition of sponges to TDM. This has been requested by players as a counter to water. Sponges cost 20 coins by default in TDM.
The TDM “economy” (if it can be called that) has also been slightly reworked. The minimum coins on spawn has been dropped to 20 – meaning you can’t afford most items without some kills. There has also been a maximum imposed on coins, which is currently set to 200. This is to stop curb-stomping players from accruing hundreds of coins and spamming items just before they leave, leading to a non-game for other participants. The maximum is applied on respawn (not constantly) – so if you save extra during a game, you can still use them to finish things off.
For context, someone with 200 coins can still afford 2 kegs, or 4 mines, or 8 water arrows, or 4 bomb arrows, or 10 bombs; more than enough for any reasonable in-game usage.
Sponges are now in stock in TDM! Prices have changed as well, see in store for details!
The latest engine changes have also been pulled in, which means that the snap-pixels bug should finally be history, modded servers on windows now correctly download mods when specified from the API, TCPR can now handle lines up to 16kb (important for any i/o heavy tcpr based mods).
Mac users may also have a proper icon now, please let us know if that actually worked or not. Should be a little Henry head on an orange background.
These changes are, at always, up for discussion. Let us know what you think on the forums!