FROM THE BLOG

Wood & Water Build Released!

Wood and water, direct to the faces of full version players everywhere!

Check out your gamemode configs, there’s quite a bit more to play with there. Changelog should have details.

You can now hide the HUD by “scrolling out” at x2 zoom level, it will not auto-hide as your mouse approaches the edge.

Check out the FullCTF gamemode files included, which have no siege (to prevent camping while we work on new and more balanced siege items), lake maps, no “build time”, a stack of mats for each team on game-start, armouries and archery ranges, fast travel tunnels (which are now team-bound – don’t let the enemy get to your tunnels!) and wood blocks enabled by default.

Server owners – if you want to run FullCTF set sv_gold_only = 1 in dedicated_autoconfig.gm and replace dedicated_autostart.gm with this.

We’ve already talked about everything in this update, so I wont mince words. Have at it!

Changelog:

– new games rules FullCTF

– added generator_ctf_lake.cfg, generator_ctf_twolakes.cfg

– added water (gold servers only – sv_gold_only 1 in config)

– added Aim Mode (zoom out button [MOUSE SCROLL])

– moved HUD hearts to above players head

– materials actually spawn at tent on game start

– added temporary workshop build item spam prevention

– increased min_shieldbash_horiz_vel slightly

– fixed pink pixels on collapsing wood from world.png

– reduced vertical speed limit when slashing to prevent getting stunned because of it.

– made it so that shield-bashing counts as your kill

– shieldbash tweaks from testing

– fixed bridge castle back support bug

– added wood_warmup, stone_warmup, gold_warmup, arrows_warmup, bombs_warmup to team – sets materials at tent on start

– added weapon_clash variable to gamemode.cfg

– synced egg health over net

– getting out of catapult boosts fixed

– fixed cata not destroying wood

– fixed spikes hanging after collapse on client

– removed mat pickup sound if smaller than 10

– shield bash sound plays only at higher velocity than bash

– stomp stun doesn’t happen for team mates

– throwing objects more smooth on network

– added decay to materials, after 30 seconds

– added static material count to CTF

– if workshop has bomb to build and upgrade – tapping [E] will make bomb

– removed cata from FullCTF to prevent base camping while there aren’t boats

– added stone_amount and related vars to team configs for on-start mats

– materials.png tweak for bombs

– added generator_ctf_twolakes.cfg

– arrows skip on water

– fixed materials dropping during break

– fixed picking up invisible other team heart

– fixed splash when throwing out something picked up from water

– fixed some server-side commands possible to launch on client

– edited help texts in workshops

– increased arrow draw time and made sound reflect it

– added show/hide hud tutorial text

Discussion (and full changelog in the first post)

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