Been a while since it’s been “just a plain old news week”. Quite a bit has gone on both in KAG and Trench Run, so lets get down to it!
This week we focussed on getting a bit more out of the pet system, with each pet having a toy that it likes to play with. These items are consumable/temporary like basketballs but let you interact in a unique way with each pet, which increases the tamagotchi factor a little. We’re unwilling to make the pets “need” food and attention at this point as that’d make people sad, but the option is there for those that want a little bit more to do in the lobby. The dog’s frisbee is my favourite!
The croc also finally has animation frames, so there’s that.
There was also work on commando functionality, and work on the drunk shader effect.
Drink distortion is a little less predictable, and affects the whole screen!
We’re looking at getting the game onto steam more or less “ASAP” – there’s not too much more that we want to do with it other than content, and steam will let us get a better idea of a realistic audience to cater to, by bringing more people for you guys to play with and getting the game into the hands of people who don’t follow THD as closely.
More costumes are also underway, more word about them next week!
As always you can buy Trench Run here: https://trenchrun.thd.vg/ – every purchase supports our work, and the more people you tell, the more people there are to play with!
Norill and Skinney have both been working tirelessly on Steam Achievements implementation. Norill has been writing the code for each achievement and Skinney has been drawing the images needed for the little pop-ups.
Here is a selection of the icons:
In total there will be 64 hand-pixelled icons for 64 interesting achivements to unlock!
We hope the completionists out there will have fun collecting them all!
Max & Michał