We’re currently thinking of implementing some new interactive stuff – stockpiles and rock pots. Both of these will likely be making an appearance in the next major build.
Stockpiles will allow teams to set up supply routes from the mines to the front line without having to run it there themselves. Workers (any anyone with some looted resources) will be able to drop off resources at a stockpile, which through the magic of videogames will be available at any other team stockpile. The catch is that if a stockpile is destroyed by the enemy, then a proportion of your stored resources will be lost along with it.
Rock pots should make defending doors less traumatic. Dumping rocks on the enemy’s heads will have the same effect as firing a catapult at them.
Next build will also contain some fairly notable nerfs unless someone can find a large hole in our plans:
- Builders will be slowed whilst placing blocks
- Knights will have to “reshield” after being hit, essentially reducing their ability to be a walking fortress. This means less futile struggles in doorways and potentially more frustrating melee, so this will need tweaking.
- Archers will have extra warm up time on their arrows, preventing any effective arrow spam – especially at close range. We’ll be tweaking the length of this “zero force” warmup (think of it as putting an arrow to the bowstring) to get a good balance in but the point is archers will be more or less useless at close range.
Hopefully this will encourage a more defensive/support role for archers without making them fall prey to knights >80% of the time.