Soldat released on PC

Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots, community driven-development and built-in customization and level editing. Made by MM – creator of the original. Subscribe for more news!

Official home page with all the links: https://soldat2.com/
Join the Soldat 2 Discord server!
  / discord  

Checkout Soldat 2 devlog:    • Devlog  


Soldat 2 “Total Rehaul” TEASER 

Build 1865 – Engine Update, Sponges in TDM, Windows Modded Server Fixes

Hey folks,

A smaller build today, mostly technical stuff.

The main game-side change is the addition of sponges to TDM. This has been requested by players as a counter to water. Sponges cost 20 coins by default in TDM.

The TDM “economy” (if it can be called that) has also been slightly reworked. The minimum coins on spawn has been dropped to 20 – meaning you can’t afford most items without some kills. There has also been a maximum imposed on coins, which is currently set to 200. This is to stop curb-stomping players from accruing hundreds of coins and spamming items just before they leave, leading to a non-game for other participants. The maximum is applied on respawn (not constantly) – so if you save extra during a game, you can still use them to finish things off.

For context, someone with 200 coins can still afford 2 kegs, or 4 mines, or 8 water arrows, or 4 bomb arrows, or 10 bombs; more than enough for any reasonable in-game usage.

Sponges are now in stock in TDM! Prices have changed as well, see in store for details!

The latest engine changes have also been pulled in, which means that the snap-pixels bug should finally be history, modded servers on windows now correctly download mods when specified from the API, TCPR can now handle lines up to 16kb (important for any i/o heavy tcpr based mods).

Mac users may also have a proper icon now, please let us know if that actually worked or not. Should be a little Henry head on an orange background.

These changes are, at always, up for discussion. Let us know what you think on the forums!

Have Fun!

KAG – Build 1859 – Sponge Defense and Various Fixes

Hey KAG Folk!

Just a small build today, fixing a few bugs and tweaking one map in particular. There’s also an experimental change in there for water-haters, so pay attention. The build should be out on all platforms in about half an hour (as of post time)

Sponges now “absorb” most of a water-stun if they’re in your inventory. The sponge is destroyed, and the stun time is reduced to 0.5 seconds from 1.5 seconds. This allows you to counter particularly water-heavy players. If it becomes particularly important, we might need some sort of visual indicator that you’re carrying sponges, but as it stands we see it as a similar “ace in the hole” to whipping out a bomb mid-fight (or a water bomb).

Clean yourself up quick-smart against water-spam tactics with sponges.

Full Changelog:

[modified] some changes to CerberosRift following community feedback
[fixed] shield-bashing multiple overlapped boulders sending you to space
[fixed] tunnel-grapple "archer fling"
[removed] a heap of unused maps
	(from maps/, that had been around since classic)
[fixed] bug in kickafk that _could_ (but generally wouldn't) crash the server
	+ disabled kicking local player (no more disconnect when you leave sandbox to get a cup of tea)
[added] carrying a sponge partially protects you from water stuns
	(1 sponge per stun, sponge is destroyed, stun is reduced from 1.5s to 0.5s)

Have Fun!

Trench Run Build 16 Released!

A round of most important fixes.

If you haven’t tried out the game yet we have an offer to KAG players for 30% off Trench Run! Use the code KAGLOVE30 when buying Trench Run here to claim your discount. As always, you can retrieve a steam key from the panel should you prefer to play your games through steam.

– lobby bug fixes
– sniper bot a bit less perfect
– map fixes
– wrong series-end conditions in cases of many ties

*we are aware of the “singleplayer crashes after playing multiplayer” bug, it will be fixed as soon as we find a solution*

Have fun!



Trench Run Steam Release

It’s finally here folks!

If you’ve been waiting for “more players”, the wait is over. Trench Run debuts on Steam today! Get it on the Steam Store Page with a 10% launch discount! Alternatively, if you buy direct, we’ll send you a steam key as soon as we can (and you can play with the steam players in the meantime).

If you like the game, please consider leaving a positive review on steam, or sharing the news with friends; it really helps us out!

For music lovers, the game’s soundtrack by Paul Zimmerman of Sounds for Pixels is also available for purchase over on Bandcamp for 4 euros or more! Included are bonus tracks and high quality mp3 and flac downloads!

Features, for the Unfamiliar:

  • Unique team-based “Run” mode for 2-10 players
  • Free-for-all Skirmish mode for 1-4 players (perfect for a fun evening with friends)
  • 5 classes with special skills to choose from (Assault, Sniper, Demolitions, Commando and Medic)
  • Semi-random destructible maps
  • Down on the ground? Grab a medikit and continue fighting!
  • Play basketball and meet new friends between rounds
  • Spend coins on drinks and cigarettes from the VIP bar
  • Buy unique costumes and pet animals
  • Online and Local couch-based multiplayer available
  • Designed to be easy to pick up and play, but deep enough to play seriously


See you at the Bar!

Max, Michał, and everyone at THD.

Trench Run – Build 12 – Pets + Toys, More Maps, Costumes and Drunkenness


This is most likely the last patch before a major Steam release which we’re aiming at Thursday next week (no promises though). This build provides lots of fixes including engine fixes from KAG (like resolution bugs). We also added an Australia + Oceania region, so come play with nicer pings if you are from there :). Class balance feels very good now, but if you have issues feel free to comment on forums.



Get Trench Run here
(if you haven’t yet).


[modified] hover messages dont draw background for short-lived messages
[fixed] truck help msgs errors
[fixed] bot names and portraits in Run briefing
[added] generic sound for every parachute drop
[added] basketball bounces off map edge
[added] can drink up to 20 in the VIP bar (its your funeral)
[fixed] a bunch of stuff dying if it went off the edge too fast
[updated] readme with new facts
[modified] drink decay time is 5min
[added] dog & bunny & parrot
[added] buying pet toys
[added] dog fetching behaviour
[modified] remotebomb has same HP as a soldier
[added] coffee stand to the lobby
[added] can't move when healing
[added] short stun after healed
[added] heal indicator
[added] can't heal when flying in air
[added] temporary icon indicator for healing
[modified] hover messages appear slightly higher
[modified] x_x hover message appears much higher
[added] chat gets drunk if player is really drunk
[modified] improved drunk filter
[fixed] medic throwing supplies fucked up
[added] cpu indicator to scoreboard (in ping column)
[added] commando can disarm remote bombs
[dev] fixed console spam on mac
[modified] much better drunk shader (drunken GUI!)
[added] new desert backdrop
[modified] renamed Engineer to Demolitions
[added] quality of life - can hit enter and esc to skip titles
[fixed] bug in mountains where some tiles weren't solid
[modified] commando swipes can be aimed up/down+diagonals (really useful for pro movement)
[added] wins/losses leaderboards
[modified] lobby map a lot - its much less wide and basketball stuff is in the middle now - WIP
[added] map3 for city and desert in skirmish
[added] forest, mountain, swamp map3 skirmish
[added] trenches map3 skirmish
[added] village skirmish map3
[added] AU lobby/region

MM & Geti

Pets and achievements – weekly news

Hey Everyone!

Been a while since it’s been “just a plain old news week”. Quite a bit has gone on both in KAG and Trench Run, so lets get down to it!

Trench Run:

This week we focussed on getting a bit more out of the pet system, with each pet having a toy that it likes to play with. These items are consumable/temporary like basketballs but let you interact in a unique way with each pet, which increases the tamagotchi factor a little. We’re unwilling to make the pets “need” food and attention at this point as that’d make people sad, but the option is there for those that want a little bit more to do in the lobby. The dog’s frisbee is my favourite!

The croc also finally has animation frames, so there’s that.


Not your average entourage

There was also work on commando functionality, and work on the drunk shader effect.


Drink distortion is a little less predictable, and affects the whole screen!

We’re looking at getting the game onto steam more or less “ASAP” – there’s not too much more that we want to do with it other than content, and steam will let us get a better idea of a realistic audience to cater to, by bringing more people for you guys to play with and getting the game into the hands of people who don’t follow THD as closely.

More costumes are also underway, more word about them next week!

As always you can buy Trench Run here: https://trenchrun.thd.vg/ – every purchase supports our work, and the more people you tell, the more people there are to play with!


Norill and Skinney have both been working tirelessly on Steam Achievements implementation. Norill has been writing the code for each achievement and Skinney has been drawing the images needed for the little pop-ups.

Here is a selection of the icons:

KAG Achievements

In total there will be 64 hand-pixelled icons for 64 interesting achivements to unlock!

We hope the completionists out there will have fun collecting them all!

Have Fun!

Max & Michał

Trench Run Build 10 – Engineer Tweaks, Coin Changes, More Costumes

Hey everyone!

The engie is still no slouch!

New build is here addressing most of the issues with the Build 9. Engineer balance has been addressed a little, many bugs have been fixed and some more lobby content has been added.

  • Engineer now has limited bombs (3) so they cant camp forever or afford to spam them.
  • Engineer bot is no longer afraid of everything (still not wonderful though)
  • All bots forage for ammo when out instead of continuing to mash the trigger
  • Added class costumes and femme bounty hunter costume
  • Helpful Billboard added – will contain game news and shows new players which way to go for games.
  • Reworked coins – limit is 200 coins, 2 gained coins per win, prices of permanent items adjusted upwards as a result. This makes consumables (beer, cigars, music) more affordable in the short term.
  • Coins given for ties other than total stalemates in Run. No coins will be paid for all-timeout games but in cases where each team has at least 1 point, both teams will be paid out.
  • Cooler looking fireworks
  • Added warning about costumes/pets replacing existing ones.
  • Strange Crashes and spawning wrong objects in solo after disconnecting from online fixed (at the expense of loading time for now)
  • Player information not held on lobby server between games (avoids cached information making people think they “didn’t get paid!”)
  • Engineer remote bombs dont reflect bullets any more
  • Fixed weird “stepping forever” noises in lobby (it was the bouncers entertaining themselves)
  • Fixed cant shoot someone crouching from above as sniper
  • [Experimental] Added background to hover messages to make them much more legible. Might be best to remove these from the small in-game ones but keep them on the shopkeeper explanations
  • If trying to pick up someone elses pet it says who the owner is.
  • Score cap in skirmish is 8 (slightly longer games and fewer 1-round matches)
  • Added friendly bot names
  • Fixed missile “grabs” other explosives – now they explode.


As you can see, there’s a fair bit changed, but it’s mostly little stuff. We hope you enjoy the variety available from the class skins and the less dominant engineer. Next build the class will likely be renamed, but we’ve yet to settle on a name. Look forward to seeing you in-game!

Reminder that you can buy the game here for a mere $8!

Have Fun!

Max & Michał

Trench Run Free Weekend (5th to 7th February)

Today we’re happy to announce the next Trench Run Free Weekend!

It will run from the 5th to the 7th Feb 2016 (so you can join a server this very moment). Set aside some time to play the game, particularly if you haven’t had time yet, as it’s almost finished!


Free Code: c181933f78095bf13dfd786a45f072db
Download Here: https://trenchrun.thd.vg/en/download​

The free weekend code can be redeemed for this weekend only, and will be removed from any accounts after the event is over. There is no separate build to download, just grab your OS version the download page! Redeem your code in the user panel after logging in on the Trench Run site. You’ll find all the required info on our forums.

Details: https://forum.thd.vg/threads/trench-run-free-weekend-on-now-5-7-feb.25070/

By participating and posting on the forums you’ll help us improve the game before the launch! See you at the bar!

TR EU Servers Down Today

Hey Everyone,

There will be some down-time for moving the servers around – TR servers in Europe will be down for a few hours today.

Coins should be preserved this time around for users in that region.

The servers should be back up by morning CET, we’ll let you know if there are any bigger delays coming. Hopefully noone is majorly affected by the move. USA servers will remain online throughout.


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