Hey KAG Folk!
Just a small build today, fixing a few bugs and tweaking one map in particular. There’s also an experimental change in there for water-haters, so pay attention. The build should be out on all platforms in about half an hour (as of post time)
Sponges now “absorb” most of a water-stun if they’re in your inventory. The sponge is destroyed, and the stun time is reduced to 0.5 seconds from 1.5 seconds. This allows you to counter particularly water-heavy players. If it becomes particularly important, we might need some sort of visual indicator that you’re carrying sponges, but as it stands we see it as a similar “ace in the hole” to whipping out a bomb mid-fight (or a water bomb).
Clean yourself up quick-smart against water-spam tactics with sponges.
Full Changelog: [modified] some changes to CerberosRift following community feedback [fixed] shield-bashing multiple overlapped boulders sending you to space [fixed] tunnel-grapple "archer fling" [removed] a heap of unused maps (from maps/, that had been around since classic) [fixed] bug in kickafk that _could_ (but generally wouldn't) crash the server + disabled kicking local player (no more disconnect when you leave sandbox to get a cup of tea) [added] carrying a sponge partially protects you from water stuns (1 sponge per stun, sponge is destroyed, stun is reduced from 1.5s to 0.5s)