Posts on Jan 2016

KAG Build 1741 – Mines and Coins

Hey everyone,

A smallish build this time, just adjusting a few changes that made it in last time without proper testing. There’s been quite a bit of work done behind the scenes on new menus, but they aren’t quite ready yet.

Coins per have been adjusted – the amount paid is now 10 coins for a kill, and 5 coins per heart of damage inflicted. This is a big increase on last build’s unexpected economy adjustment, and should ensure everyone can afford bombs, special arrows and all those fun things.

Mine timer has been reduced to 1.5 seconds but only ticks while the mine is on the ground, or in water. This means no tower-tossing mines into a battlefield for free kills, but should make it easier to set up mines on the front line in most other cases.

You may still have to be sneaky with your mines, but it’s not 3 seconds wait any more, and you should be able to afford them!

A few crashes have also been fixed, but many OSX issues are still there I’m afraid.

Full Changelog:
[modified] high dpi scaling disabled - a different solution will be looked into
[modified] re introduced coins on kill (10). coins per damage changed to 5.
[modified] mine only ticks while isOnGround() or isInWater() and reduced priming time to 1.5 seconds
[modified] ctf interface to have an extra null check.
[script][added] bool CHUD::hasCursor()
[added] file checking and exception handling to the news reader to help with osx crashes
[added] file matcher uses its own seeded RNG (not possible to set seed now but gives better distribution anyway)
[fixed] possible crash when pasting data
[dev] debug for keypress in osx
[dev] fixed shader not found spam for failed to compile shaders (just report error once and still add shader, keep shader off)
[script][added] DrawIcon with scaleX and scaleY params
[modified] filtermodded to "dont care" by default
[modified] gender is psuedo-randomly assigned at game initialisation time


Have fun!


TR Build 8 – Medic and Commando, New Maps, First Costume, and More!

Hey guys and girls,

I’ve decided to keep the build info separate today as the KAG one isn’t through testing yet. TR has a few issues still, but has been moved across accounts on the USA server, and the improvements are still playable. Bear with us on the known issues.


  • Medic now starts a heal timer on anyone touched, which can be reset by any damage. This improves your chances of getting revived even with poor communication (eg: bots/new players) but reduces the medics ability to heal while under fire.
  • Commando Flash Bangs are now a grenade that can be thrown at the enemy or dropped at your feet. There are some issues with these that need tweaking but they’re much better than the self-flash.
  • Engineer crates actually do damage (engineer is still a contended design though – I’ll talk more about that on the forums)
  • New maps for all biomes in Run, which should give it a little more variety.
  • Coin GUI for win/loss in Run mode.
  • Costumes in Lobby, available for purchase from the VIP bar. There’s only one for now (a simple super hero suit) but now that the code for it is working we can add more and more. We’re aiming for at least 16 different costumes as a base. They are not visible in-game for gameplay clarity and ease-of-development reasons. Costumes are persistent within a region (like coins).
  • Default Gender is generated randomly at first launch. This determines your un-costumed appearance in the lobby, and can be changed with /cl_sex in the console or autoconfig.cfg.
  • Fixed a bunch of exploits and small bugs that don’t really need repeating.


Known Issues:

  • All coin amounts have been reset on USA. Sorry, this is as a result of the account switch over and we’ll try to avoid this in future.
  • Leaderboards should be persistent and properly sorted, but dont seem to be rendering properly. We’ll fix this as soon as we can next week.


As always, you can get access to the online part of the game right now by purchasing at for just $8, or get a 4 pack to share for $16 (half price). You can ensure the game runs on your machine by downloading the client and playing offline.

Have Fun!

Max and Michał

USA TR Servers Down Today, Updates Coming Soon

Hey everyone,

Regretfully, the USA TR servers will be down today in preparation for a new build. The EU servers will be available but we realise its the wrong time for them to be close to anyone awake. The USA servers are moving between accounts serverside so downtime is mandatory, and we’re going to use the chance to test some extra changes before we push them out to you guys.

Most of my day today will be spent updating servers and testing things are working properly, like this but with more coffee and terminal windows open:

The good news, of course, is that there’s a new TR build coming, as well as a new KAG build. Keep an eye out for more updates!


TR Interim Build

Hey guys and girls, as some of you may have noticed there’s a new Trench Run build out, but no post!

MM had to get the build out in a hurry as things in the test build people were crashing upon joining a new server, but didn’t have time to make a post before leaving. We’ll be sorting out the hosting infrastructure properly over the coming weeks to avoid this kind of mess-up.

This build mainly features a full set of new maps in Run mode, Sniper changes (slower recycle and 10 shots of ammo) and more elaborate “login failed” messages.

It also apparently has some diagnostics for those having trouble entering things using the shift key on OSX, but MM wasn’t very clear about how that was supposed to work. You may need to run the game from the command line to check for debug output that looks like keycode (number) shift (number) – let us know if those numbers match when you press the shift key I guess? Sorry that I cant be more clear on this, I wasn’t left with much information.

There are a few crash fixes in the mix as well (in case anyone was trying to paste image data into the game and wondering why it crashed), though we’re still waiting to hear back on the OSX crash fixes.

Enjoy the build and let us know asap if there are any major issues you’re experiencing.

As always you can buy the game for only $8 at – You’ll get download links by email once you link the key with your account.
We’ll make these easier to find soon, sorry for the hassle!

Have Fun!

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