Posts on Jan 2014

Server for flagged people

We have set up a server for cheaters, griefers and abusers – it doesn’t mean that we encourage such behaviour, though. 

The banflags are disabled on it and everyone who was flagged for breaking the KAG rules (bad, bad KAGgers they are). Its name in the server browser is: KAG Official TTH EU (No banflags) 


Updates with no changes

We’re currently moving our repositories around, and to check everything’s working we need to trigger new builds, potentially more than once as everything goes ahead.

These new builds have no new content in them (sadly!), we just figured we should keep you in the loop regarding why they’re happening. Better safe than sorry and all that jazz.



Build 1013

It’s official, we’ve crossed the 1000 build mark!

This marks more than a thousand days since we started working on KAG, quite a journey! We’re currently looking into things to do to celebrate, but in the meantime we’ve got another bugfix and maintenance patch to get things back in gear.

  • Knight Shield Stacking
    This is now a physical thing – you need to actually jump onto the guy shielding you. It looks quite funny, like a frantic scramble to get over a wall. This should fix the people shield-flying over the red barrier as well, as they should not be able to jump on top of each other ;^)
  • TDM Spawns
    TDM now works with multiple spawn markers. Players will randomly spawn at either of the possible spawns, for a more diverse TDM experience. We’re looking for some nice maps to add to the pool, drop them in the thread if you want them looked at :^)
  • Documentation work
    There’s been more work done documenting the CBlob class at – the docs there are almost complete, we’ll be covering the sprite class next. It’s a very slow and exhausting job, so hopefully someone is getting some use out of it! Please leave feedback on what you like, what you don’t, and what you’d like to see, we’re kind of shooting in the dark here.
  • Community Sourced Fixes
    This build has two community sourced fixes and improvements, one from Verra expanding the functionality, and one from norill fixing mines “randomly” exploding your demolition shop. Thanks guys!
  • Misc Fixes
    I’ve also fixed a few miscellaneous bugs, including the misleading join message, which used to read “ has joined as ” – it now shows the correct “ has joined as ”. Sorry to anyone accused of impersonating as a result of this, I know I have a few times!

Have Fun!


KAG Offline – Last 1 Hour

Hello KAGers!

King Arthur’s Gold APIs, site, forums and other dev-hosted services have been offline for approximately the last hour due to a large DDoS targeting our ISP.  This DDoS was not targeting KAG but was large enough (tens of gigabits per second) to take our ISP entirely offline.

The network has now recovered and all KAG resources are once again available.  We apologize for the disruption, this is not an incident we have a means to avoid nor is it something that has occurred in the past.

Game on!

-Ryan (FliesLikeABrick)


Build 998 – modding fixes & spec cam improvements

This is a maintenance patch, just fixing a few issues.

I couldn’t fix some of the crashes people are experiencing. I need more information that’s why the crash reporter will now provide me with more info on the crashes. So if you get a crash send it and I’ll try to help.

Verra made some nice tweaks to the spectator cam. Shouldn’t cause nausea now :).

This patch fixes a big issue modders were facing. The file matcher in scripts was soft matching wrong files when using mods. These issues should be fixed. To fix it I had to make numerous changes, namely:

– sprites and sounds are not loaded randomly when there’s a couple matches – the best one is picked

– if you want to play random sounds use blob.getSprite().PlayRandomSound(“Pluck”) which will play Pluck01 or Pluck02 or Pluck03

– the file matcher takes the file extension into consideration and searches for the proper extension even if you didn’t provide it

Have fun!

Changes 984-998:

[fixed] soft file-matcher taking similar files from Mods instead of Base

[scripting][modified] sounds and textures aren't loaded randomly with filematcher by default

[scripting][added] Sprite.PlayRandomSound(filename) for loading random sounds

[fixed] crashrpt not attaching logs
[added] last script calls to crashrpt

[fixed] death cam being too sudden and jerky (Verra's updated

100k Supporters!

Recently we crossed the threshold to 100k supporters of KAG! This is very exciting news for us, quite a milestone to reach!

(via Yagger)
(cue speculation about who’s wearing the dress)

Huge thanks to everyone who has bought the game! We can only continue to make games full time with your support, so it means a lot to have made it this far.

We’re currently looking forward to the future, with MM investigating modding issues to help the community keep the game alive as long as they see fit, and myself looking into a few more gameplay niggles and getting the multiplayer graphical map editor in place. We’re also working out a way to save maps to PNG image files via a script, meaning you’ll be able to save maps into something more interesting and cross-gamemode-usable than a .kag file.

As a heads up: I’m currently overseas on vacation, catching up with family and friends until the 20th of January, so I’ll be much slower than usual to reply to queries. Hopefully MM, Furai and Shadlington can hold down the fort effectively in my absence.

Have fun, and thanks again for your support!

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