B844 – Cleaning up, Knight digging, Graphical tweaks
B844 is incoming, fixing everything introduced last build by untested changes and adding some much needed intuitiveness to knight digging among other things.
Knights can now dig in dirt and break damaged wood blocks by simply jabbing or slashing at them, no precise close aiming required.
Knight throwables are now shown behind their sprite rather than in front, which should make it easier to tell what they’re doing while throwing things. Small tweak, but it worked well in classic. Knight throwables also don’t swap selected type at the wrong time.
As a bonus, attacking inside ballistas, catapults etc should work fine now.
Trampolines are now very directional, which means there’s more engineering involved in making a knight-o-pult from one tower to the next. Should cut down on the number of 90 degree sideways trampolines being used to circumvent normal defences (at least somewhat). Balancing will be needed of course, but we’ll see how the public reacts first.
We’ve done some cleaning up of a few scripts and some engine code as well, nothing too drastic but should help reduce the number of bugs in the future.
Still outstanding is that bug with ladders through blocks and a lot of more miscellaneous stuff. We’ll see if we can make that before the weekend but it’s not super likely as its quite a complicated issue (tilemap containing actors overlapping other tiles).
As a small note, a few of the fixes made are not fully optimised, especially the one about hitinfos – these will be optimised more in coming days.
[fixed] trampoline not bouncing objects online
[fixed] server crash for real now
[fixed] possible to cross red barrier in vehicle
[fixed] chat colors in console
[fixed] hitinfos missing some times, need to optimise a lot though
[modified] trees no longer hurt players when they fall on them
[modified] trees hit ground earlier to prevent logs jammed in walls etc.
[added] tags for things that block knight attacks instead of some obscure check - fixed #1096
[modified] knights can break dirt without having cursor too close
[modified] back ladder zone on warboat is visible
[fixed] knight can attack through doors/traps
[modified] fixed water not going to the edge of the map
[modified] satchel sprite to be less like bread, needs complete overhaul
[added] behind when attached script for blobs to appear behind parent when attached
[modified] bomb, satchel, keg appear behind character at shoulder (like classic)
[modified] keg fuse is easier to see
[added] autoupdate_ignore_custom.cfg to default installation
[modified] water bomb behind when attached too
[added] more smoke effects when stone and wood destructed
[modified] pick spawn menu is in lower part of screen
[modified] pick spawn menu vanishes after clicking
[fixed] server LAG warnings not appearing in console
[modified] trampolines are much better for construction and still allow big jumps, might need TDM maps etc modified though.
[modified] trampolines have controlled height - press down for less bounce up for more.
[fixed] annoying knight bombs changing when you still have some of the currently selected one
[modified] chatcommon can summon scrolls with names that have spaces
[fixed] incorrectly handled non-truncated links from twitter - launcher bug
Have fun!
Max/Geti
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