B869 – Fixes and Tweaks
Mostly just fixes for the biggest “sore thumb” type bugs of Friday’s release, with some tweaks for archer as well.
Archer now charges his legolas shot a little faster, but takes longer to ready his arrow. Major bugs with the grapple have been fixed. Hitting through walls has also been sorted out. A troublesome map has been taken out of the default cycle. A few graphical bugs have been sorted out too.
Enjoy, more changes to come throughout the week as the debate continues about what to do about archer overcharge :^) See you on the forums to discuss it, I’m sure.
Be sure to patch your servers.
Full Changelog:
[fixed] archer can grapple into red barrier
[added][script] red barrier makes a map sector for blobs to read
[fixed] knight (and others) hitting through tiles
[fixed] archer stays in air when structure/tree collapsed
[fixed] gibs load wrong sounds
[added] sound file not found warning
[modified] archer charge times (a bit faster, but longer ready time)
[modified] archer doesn't decharge before legolas shot
[fixed] sparkly layer left over when someone dies with an overcharge left
[removed] voyager.png from TTH mapcycle by popular demand - maybe it'll be back with changes later.
Max/Geti
Social Media
Stay up-to-date with our latest news - make sure to follow us on Social Media!