B899 – Fixes and Eased Frustrations
(As a quick side note – Remember that KAG is on sale for $7.49 at the moment before Steam launch!)
This is obviously a fairly minor build, but it eases a few major frustrations people have had, mostly with building and digging.
- Builder can build on top of arrows, corpses and materials
There may be unexpected side effects to this, but it should be nothing major in normal building, and removes some of the pressure when frontline building – no more clearing arrows or materials out of the way. - Knights can dig through gold nuggets
Like all materials though, they mats will be lost for good if dug by a knight – it just means they aren’t stuck if theres some nuggets in the way under a frontline wall. - Sky less glaring, night less dark
This is a somewhat minor one, but the sky is a little less glaring white, and night time isn’t completely pitch black. In light of this, a 15 minute day/night cycle has been re-added to vanilla Take the Halls mode. Note that you can change this per-server and per-gamemode in the standard gamemode.cfg, server hosts.
Full changelog:
[fixed] can build on open doors
[fixed] cant build on materials
[fixed] cant build on fired arrows
[modified] knight can dig gold
[modified] knight digging dirt stone takes same hits as digging constructed wood
[added] 6 stone from digging thick stone
[script][added] bind for CMap::isTileThickStone
[added] new sky gradient code - along with darker skyline overall for a little less "neon" and eye strain, and lighter night
[added] 15 minute day night cycle to default tth again
[fixed] archer rope sometimes renders off "to infinity"
Have Fun
Max/Geti
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