FROM THE BLOG

Build 45 released

I am dealing with the most critical issues in this release. There are also some new graphics, including a majestic title screen made by Geti!

I’ve spent some time on optimizations so the game squeezes a few more FPS now, which might be an issue with lots of players.

Note about the changelog: some entries from now on will be labeled as [experimental]. This means that I want to try something out. If it is good it will stay, if not it will be removed in the next release. So feedback about these changes is especially appreciated.

Changes 40-45:

– local games do not register in server list
– menu is higher when items go under screen
– fixed missing tutorial display
– server list can now scroll
– fixed infinite rock catapult exploit
– can’t build or fire in break time (temporary fix for server crash)
– all objects are destroyed on server first (server crash on restart fix)
– optimized tile rendering speed by 10-20%
– optimized offscreen particle effects
– optimized too far sounds
– fixed generator crash
– default windowed mode
– added “chmod +x KAG” to dedicatedserver.sh
– fixed dead player floating up
– dead players fall off ladders
– fixed fall through map
– new cursors
– new resources graphics
– fixed crash after kick on client
– new title screen & menu colors
– master servers sends only servers with same build number
– tutorial poster runs automatically after game installation
– added icon for shortcuts
– knight has 1 heart more health [experimental]

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