FROM THE BLOG

Build 898 – Fixes, Changes, Balance

This is partly a “hotfix” type build, but also adds a few changes and balance tweaks. There are a few things that probably still need better testing, if there’s anything awry it’ll be patched again tomorrow.

The main changes are

  • Kegs are more expensive in CTF but tear through structures doors, blocks, etc very effectively due to a few bugfixes there.
  • Fire spreads from doors and platform tiles. This means door cases around the flag are quite a bit less effective, at least with normal wood doors. Kegs are still the ultimate breaching solution though.
  • Knights take 3 hits to break wood tiles instead of 2.
    We’ll probably allow breaking other “natural” tiles as well, like gold and maybe thick stone, but with more hits and more feedback for each.
  • Archer bow rotates visually to give better indication of charge state. This should help with some of the difficulties people were/are having with the archer.
  • Fixed some camera bugs. There are still a few in, they’ll be fixed as soon as we can manage.
  • Added a ding when hitting something that cant be damaged. This still needs some more filtering added, there are a couple of outliers like seeds and hearts which still ding cheerfully with every hit. This will of course be patched soon.

Understand that this build is a bit of a work in progress, but we figured that the gains of the fixes and balance tweaks outweighed the rough edges around a few of the changes. That said, there’ll likely be a build 899 tomorrow smoothing the majority of those rough edges.

Max/Geti

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