FROM THE BLOG

“Challenges” days 2-4

MM:

We aimed to make a release Friday but unfortunately this is the nature of software development. I stumbled on some major road blocks, couldn’t release a test version until today. So only today did we have a chance to playtest a bit.

There are 4 types of Challenges working. They use a pretty convenient map + config file format. They can be sorted pretty easily in campaigns, just by dropping them into a folder. I still need to make a GUI in the main menu to select the campaigns or individual missions.

I split “Save the Princess” mode into 7 separate levels. Making it more fun and convenient to play in multiplayer. This should also make it easier for people with performance issues. I also made some significant lighting optimizations, so the next patch should be really good at addressing FPS issues.

Last but not least we played a bit of TDM today with the following changes:

  • new archer grappling hook
  • a new archer “charged shot” aka Legolas shot
  • knight shield slide knock/stun
  • improved wall climbing and running

We played for a couple minutes but I have to say I’m pretty stoked. The combat is MUCH more interesting for BOTH classes. I especially like the archer changes and the new trick movements you can do on walls and corners. These changes make KAG remind me more of Quake, which is pretty funny but cool.

This is the last bit of summer here in Poland and I decided to take a break for the rest of the week. Pretty unusual because I don’t like taking breaks from what is – a dream job. I’m sure this will help me rest a bit and kick more ass in the upcoming weeks before releasing the game on Steam.

See you next week. Geti should have CTF ready in the meantime. Have fun!

MM

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