CTF Progress, Day 2 – Interruptions
There were some hiccups that swallowed a fair bit of today moving some fairly large tilemap changes into the main branch. They wont cause any outward change of appearance but performance and Caused a few “hilarious” bugs, like being able to build tiles “into” dirt for digging.
We also updated the version of angelscript – leading to a lot of the more “fiddly” scripts having a few bugs and crashes. Hopefully the overall fixes and performance improvements help out in the long run though.
CTF so far has been mostly fixing bugs in the gamemode and adding intended functionality to the flags and their holders, which I won’t bore you with a gif of.
More progress to be made tomorrow with most of the interruptions dealt with tonight, sad to have a slow day but glad to have these two large elements off the TODO list as well.
Will keep you posted, MM should go into the details of what he’s been working on tonight as well – a cooperative slant on the game :^)
Max/Geti
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