New engine news clarification
Some time ago I wrote about starting work on a new KAG engine. I haven’t spoken about it since then. So to clarify that…
I have started work on a new engine but realized after about a week of work that it’s gonna be more work than I expected. So I stopped doing that and decided to make a game engine live organ transplant.
What this means is that the skeleton of the engine remains the same but I am gradually replacing every component of the engine with new better code. I am doing this so that the game development does not stop for a couple weeks and we can all play and have frequent updates. For example the workshops are completely new code that interacts with the old code. The same with zombies. Eventually everything will be rewritten seamlessly and if you’re not interesting in programming you shouldn’t even care about this :).
Good news for modders is that all the new code is data-driven meaning every thing in the game has its own .cfg file in the Base/Actors directory. Every modifcation of those files works over network so there can be servers with completely different gravity, jumping, health etc.
Have fun,
MM
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