Some updates!
This has been a fairly hectic weekend!
Both days (which aren’t even finished yet, barely beginning in some parts of the US) have seen record traffic with a anywhere between 200 and 1000 logins per hour! This has seen the masterserver throw occasional tantrums and server owners complain of a hard kick in the bandwidth. Cheers to TotalBiscuit for the feature and to all those who’ve bought the full version over the last week!
On that note:
The Aussie servers went down at some point today and it’s still not quite clear what the issue is to me – I knew we were getting close to pushing the bandwidth cap over but I’ve heard tales of memory leak issues and I cant even ssh into the server at all to check, so sorry to any australian players! We’ll try to find a solution over the coming week, but it’d be great to see some fan-run servers pop up in the mean time so we can have some low latency fun.
There’s a guide to hosting a server here for those interested: http://kagwiki.com/wiki/Server
More news coming this week about our plans for the next release. Sadly, we’ve had to put off those undead things again for more pressing matters – getting the game more friendly for new players.
OSX build on the horizon too, had some… enormous bugs that’ve slowed the release.
Geti
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