Blog

Build 998 – modding fixes & spec cam improvements

This is a maintenance patch, just fixing a few issues.

I couldn’t fix some of the crashes people are experiencing. I need more information that’s why the crash reporter will now provide me with more info on the crashes. So if you get a crash send it and I’ll try to help.

Verra made some nice tweaks to the spectator cam. Shouldn’t cause nausea now :).

This patch fixes a big issue modders were facing. The file matcher in scripts was soft matching wrong files when using mods. These issues should be fixed. To fix it I had to make numerous changes, namely:

– sprites and sounds are not loaded randomly when there’s a couple matches – the best one is picked

– if you want to play random sounds use blob.getSprite().PlayRandomSound(“Pluck”) which will play Pluck01 or Pluck02 or Pluck03

– the file matcher takes the file extension into consideration and searches for the proper extension even if you didn’t provide it

Have fun!
MM

Changes 984-998:

[fixed] soft file-matcher taking similar files from Mods instead of Base

[scripting][modified] sounds and textures aren't loaded randomly with filematcher by default

[scripting][added] Sprite.PlayRandomSound(filename) for loading random sounds

[fixed] crashrpt not attaching logs
[added] last script calls to crashrpt

[fixed] death cam being too sudden and jerky (Verra's updated PlayerCamera.as)

100k Supporters!

Recently we crossed the threshold to 100k supporters of KAG! This is very exciting news for us, quite a milestone to reach!

(via Yagger)
(cue speculation about who’s wearing the dress)

Huge thanks to everyone who has bought the game! We can only continue to make games full time with your support, so it means a lot to have made it this far.

We’re currently looking forward to the future, with MM investigating modding issues to help the community keep the game alive as long as they see fit, and myself looking into a few more gameplay niggles and getting the multiplayer graphical map editor in place. We’re also working out a way to save maps to PNG image files via a script, meaning you’ll be able to save maps into something more interesting and cross-gamemode-usable than a .kag file.

As a heads up: I’m currently overseas on vacation, catching up with family and friends until the 20th of January, so I’ll be much slower than usual to reply to queries. Hopefully MM, Furai and Shadlington can hold down the fort effectively in my absence.

Have fun, and thanks again for your support!
Max/Geti

Social Media

Stay up-to-date with our latest news - make sure to follow us on Social Media!