Update on the THD.VG story + Patch estimates for KAG
Currently thd.vg is still not available, and the plan is for it to be re-aquired by us following the previous registrar going bust. We’re looking for ways to speed this up, considering that we’re the previous owner.
thd.vg emails will still not work as a result and will reply with that annoying MAILER DAEMON – FAILURE message. There’s nothing we can do about this in the short term. The most important thing to remember is you can email support@kag2d.com for support queries.
transhumandesign.net, transhumandesign.org and transhumandesign.pl have been registered (amidst quite a lot of intra-company debate about what domain to go with), and we’re talking with the owner of transhumandesign.com about acquiring it – we’re still debating what we should use as a core domain to avoid this big mess happening again; ideally we’d like a core domain that’s short and uses a time-proven top level domain – the issue with thd.vg is a result of political issues surrounding the .vg TLD.
Our build server has been unavailable through this time, though Ryan/FliesLikeABrick and Joe/jrgp have been working on getting it going again so we can test and release updates.
A patch for KAG should make it out next week, luck withholding. Included in the patch are some boat changes (increased speed, ramming ability moved from war boat to long boat), some more CTF Map changes, votekick improvements (can abstain from voting, and the message is a bit smaller), a crash fix or two, a handful of community fixes to things like workshops and spike kills, and some minor modding fixes; more modding fixes will come in a later patch as a result of some side project development.
Max/Geti
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