FROM THE BLOG

Why games fail at first contact

I believe any kind of entertainment is a failure if it doesn’t give you direct pleasure at first contact.

In computer games you often get a title screen and company and publisher credits which you can’t skip. You press space, enter, escape, smash the keyboard. Can’t skip it. Gotta watch the carefully rendered animation made for some ego-centric publisher to show that it was his money put into the game.

The first experience of a game like this is – frustration. This theme continues, later with menus and long loading times. You put up with it because you paid money and now you believe it will be worth it.

Most likely it won’t be. Because if the game developer wasn’t conscious of serving you frustration right at the beginning, then how the hell can he be conscious of serving you other feelings – like fun and excitement?

I believe a game should just rocket launch you into action. You don’t have time to wait. You want to play it – right here right now. You want instant satisfaction and instant pleasure – at first contact. You run it, you touch it, you control it. You dive straight into the game world – It feels good. You’re having fun. And that’s how it should be. And this is how Cartridge will feel.

MM

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