FROM THE BLOG

Human Catapult build Released!

There is so much goodies in this build that I can wait to play it with the public! Here’s what we have in this latest installation of King Arthur’s Gold:

Every material now (wood, stone, gold, bombs and arrows) are physical game objects inside the game. This means you can:

  • drop them (or use momentum to throw across walls) (default key [C])
  • pick them up
  • healing heart can be picked up with [E] if you don’t use it

So no more lost gold after being gibbed! But there’s more:

Presenting…

the Human Catapult!

I think it is obvious what to do with this. You’ll need a teammate to help launch you. Just watch out because long falls will cause falling damage or death.

Default key for loading catapult has changed to the drop key [C] !

Besides these features there are dozens of tweaks, changes and BUG FIXES. Worth mentioning are:

  • screen shake and blink (to notify you got damaged or killed)
  • kill messages (now you know who killed you!)
  • new charge cursors
  • bouncing off walls for even more fun knight combat
  • shield pushing gives sound feedback and works a lot better
  • press [M] to see the entire minimap

Please read the changelog for a complete overview.

Changes 130-137:

– added red screen blink on damage
– added camera shake effects (on explosion & collapsing)
– added kill messages
– set console var cc_killfeed 1 for kills to appear in chat console
– falling or dying on spikes adds a kill for attacker that did that
– fixed sword killing through walls
– fixed ladder giving 3 wood instead of 2
– fixed minimap overlapping map vote
– added switch team chat console message
– fixed support algorithm lag on server
– added micro-gibs
– hud fades away completely on mouse near screen edge
– added full map by pressing M
– fixed minimap display on small maps
– stunned and dead players bounce off walls
– fixed corpses preventing doors from closing
– added droppable & pickable materials
– arrow that hit player adds stays in player’s arrow supply
– added man catapult launching
– fixed catapult launching itself bug
– resupplying works only 15 seconds after spawn and stops working after drop or throw bomb
– catapults can be destroyed by own team
– destroyed catapults & outposts leave wood material
– added temporary health indicator for catapult & outpost
– more knock back on fast arrow
– more power on bomb knock back in air
– bombs have more radius of kill but make less block damage
– knight can carry max 3 bombs
– bombs explode from each other
– bomb explosion doesn’t work through walls
– optimized network bandwidth
– tent resupplies automatically during warmup
– fixed console rendering under HUD
– fixed blocks falling when placed too fast
– fixed bot kick crash
– new knight & archer flash cursors
– changed name label font
– falling on someone causes damage; falling with shield 2x damage
– added falling on someone and hitting with shield sound
– flag is picked up automatically from ground
– fixed knock back network desync
– velocity push is stronger when throwing objects
– smaller small fall damage
– shield does not work on spikes
– fixed doors and bridges not working when open on join server
– bridge opens from below too
– fixed block menu resource text overlapping
– bodies block explosion from destroying wall
– arrow has 12 arrows on spawn and takes 1 arrow from tree
– change catapult loading key to DROP [C]
– server shuts down if can’t create UDP port listener
– unused hearts can be picked up with [E]

Please support us by buying premium version if you like this game!

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