FROM THE BLOG

Build 28 released

New version released. It will auto-update once you start the game.
Most important changes are: the view is different because it follows the mouse, zooming is different, prevented some exploits and spawn camping and some graphical improvements. Take a look.

King Arthur's Gold

Changes build 24-28:

– zoom in/out keys work by tapping now
– zoom in/out by default is mouse wheel (previously left ctrl/shift)
– default view is dynamic; follows mouse cursor
– darker backgrounds
– health doesn’t decrease client-side (false hits not registered)
– minimap is more translucent
– players inside tent are immune
– fixed cursor displaying on other players
– fixed map generator getting stuck on small maps
– optimized sack network updates
– fixed not being able to connect again after failed connect
– changed HUD material graphics to tiles
– trees regrow faster
– hill height is independent from map height
– gold tile is more golden
– fixed empty tiles in ground background
– tweaked map generation code
– fixed actor behavior on map borders
– more shading on backgrounds
– distant sounds are louder
– health is restored on class switch
– archer digging is slower
– fixed machine gun archer exploit
– team is auto-assigned on join server
– fixed map not drawn entirely on smaller resolutions
– ladder wood usage increased from 2 to 3 (tree block = 10)
– team chat channel is more obvious now in chat window
– smoothed continuous building
– updates download automatically

This is also the first version with a stand-alone dedicated server for Linux. You can grab the server here. Please check readme.txt in the server folder for details about starting and configuring the server.

If you have any problems please post in the comments.

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