FROM THE BLOG

Build 49 released

As promised I am dealing here with the most critical issues. Mostly spoilers like griefers and hackers. This might not be perfect and please report if you have new problems with this version.

There are a few gameplay changes like the addition of a random heart that spawns out of a slayed enemy. You can pick it up to restore health. This feature is experimental.

Anything, including ladders can now be built directly on a castle background wall without the need for support. This is added so that background walls have more use (before other features come).

There is a new block that can be mined, called thick stone. It has 3x the regular stone block stone amount. So you can build 3 castle blocks from it.

Changes build 45-49:

– smaller cursors
– new archer cursors
– servers list is read from cache incase master is down
– your player has a name tag at all times
– name tags are drawn above player
– fixed end game crash reason
– added healing heart spawning randomly from killed player [experimental]
– ladders can be built anywhere against backgrounds
– anything can be built directly on a castle background wall
– build block cursor snaps to build position
– disabled map border fadeout
– casting another vote time increased to 10 minutes
– default vote kick ban time increased to 60 minutes
– if player being voted disconnects he is banned automatically
– rcon authorized player cannot be kicked
– added basic speedhack protection
– added hand cursor on block placement
– autoupdater does chmod +x on .sh script files
– players banned by IP and additional unique ID
– local server always disconnects if joining foreign server
– fixed map dimensions being too small
– added thick stone resource block (3x stone)
– fixed infinite ground background ladders
– added autorestarting functionality on new build release

To whoever is finding holes in the server security: give me a means of contact and we can work on improving the code.

If you installed KAG in a folder with spaces or () (like C:program files) move the game to c:kag for the autoupdater to work. This is a bug that will be fixed.

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