FROM THE BLOG

Build 57 released

Lots of modifications, fixes and additions in this version. It’s best if you try it yourself. Updates download automatically once you start the game/server.

Gold sacks can’t go behind tent now.
This is added because the game will be more interesting if the sacks are in front of the team spawn instead of being hidden at the side of the map.

The most obvious new thing is gibbable (is that a word?) corpses and a radius of sight which allows you to spot yer gold easier.

Changes 51-57:

– fixed local player globally banned when bot banned
– my player is highlited in players list
– dead player collision radius is smaller
– build block cursor blink red if not enough material
– bomb now gibs people
– new death fall frame
– fixed ping kick not kicking
– bedrock layer lays on the bottom of each map
– modified bedrock look and amount
– bedrock bomb destroying leaves rocks
– bubble emote shows for 2 seconds after pressing key
– added mandatory vote kick typed reason
– vote caster displayed in vote box
– number of votes displayed
– vote dissapears if passes
– added radius of sight into earth
– fixed network errors and previous release lag
– added dirt block [experimental]
– added new config variable m_generator; specifies the map generator config file (default: “Scripts/generator.cfg”)
– knight destruction is 50% slower
– thick rock has its own destruction animation and takes longer to harvest
– thick rock takes 6 hits
– rock digging takes 5 hits
– ground digging takes 3 hits
– door needs 5 wood and 3 stone
– ladder needs 4 wood (10 in tree block)
– destroyed door gives 1 wood and 1 stone less
– trees are higher (more wood)
– sacks cannot go behind team tent
– cannot carry own team’s sack on to the enemy side of the map
– health is synced over network
– fixed sack team changed on client when picked up
– changed chat font
– increased small font size
– fixed mouse cursor stuck in menu
– if hit someone map isn’t hit

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