FROM THE BLOG

CTF Progress, Day 1 + Other news

So, this week we’re splitting the workload between MM and I – He gets the cooperative multiplayer side of things, I get to make Capture the Flag.

This isn’t a carbon copy of classic. I want to address the myriad issues that were present in classic’s CTF, the largest planned changes being

  • Spawn point and flags separate objects – eliminating stalemate at the tent.
  • Layout of number of flags, location of flags up to map maker
  • Saving the flag takes time (no more 1 frame flyby returns)
  • Compatibility with low and high player counts via clever map design.

Here’s an animation of how progress is going so far. It also shows one of the large things changed about archer – he now has a grappling hook for getting around the map.

image

Note that the work is very rough, but you can already take and capture flags (without interrupting your own flags). Turtling the flag points will likely be standard practice, but note that to cap and therefore win, you need to have a way in and out. This should prevent entombing without being to restrictive on fort design.

I’ll talk more about the archer changes as it’s nearer to release, we’re aiming for the end of the week for at least the archer changes (and the usual slew of fixes) if not a playable CTF + co-op as well.

Stay tuned, and tell your friends :^)

Max/Geti

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