FROM THE BLOG

Hotfix on 421

I just pushed a hotfix for build 421, it’s almost entirely behind-the-scenes changes:

– Removed a lot of old master code.  Client and server will no longer connect to master.kag2d.com.  This also potentially fixed some stability issues in the server and the client as well (possibly fixing the server browser crash reported by some Windows users)

– Slight change to browser UI

– Changes to browser help text

– kag://address:port/password now works on Windows

– /path/to/kag join server:port [password] now works on all OSes.  This in combination with kag:// should open potential to a lot of new scripts/tools which use the API to do things as people have started discussing on the forums and IRC

– client login code is 100% new, interface no longer freezes when you click the login button

– servers no longer attempt to upload bots to the API as players present in the server (whoops)

-miscellaneous code cleanup

Also, I created a new subforum for community development discussions/brainstorming and to create a dialogue between community devs themselves and the KAG developers. This is where requests from community developers should make informed requests about things like desired scripting hooks, API calls/data, etc in addition to any of the usual developer-developer technical talk.  So far it’s just me posting a few things, but by all means join in!

As for this hotfix build on 421, you can discuss that in the other thread 

-FliesLikeABrick

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