Weekly Log – TR Dev, KAG Editor and Fixes

This week’s news sounds like last week’s, but we’ve got more hard content this time around!

Trench Run News:

The “New Art” implementation is under way! Currently we’re just focussing on getting the terrain art in, because it requires the smallest number of assets. This will let us assess any changes that need to be made as early as possible. New map loading code and a simpler map format are being developed to accomodate the new tiles.

The graphics in game are currently at this point – lots of issues but coming along.

Because there’s a lot to do to get everything converted, Michal is working on a Separate Expo Version for Pixel Heaven. The most exciting expo feature likely to be carried over to the normal version is per-player stat tracking. We track many stats, such as accuracy, weapon use, time spent in the air, and time spent dead. There is also a framework for tracking more information should the need arise. These stats may end up being globally tracked for ranked matches – depending on how hard the infrastructure is to set up.

King Arthur’s Gold News:

Skinney has been working on the look and implementation of the map editor, “Cartographer”. He’s toying with a simple “paint program” aesthetic. Skinney plans powerful quick-search functionality, to prevent sifting through lists of tiles by hand.

The map editor will look and function like a straightforward painting program.

Verra has been working on a few features that are likely more relevant to server owners than players. A few game-side memory leaks are being investigated. Chat and console logs are now flushed from memory beyond a certain length. There is also a decrease in the verbosity of logging of some things, such as entity creation. All in all he reduced the memory footprint of the server, which is a great result!

That’s it for this week,

Have Fun!

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