Hey guys, sorry for the delay between posts – it’s been a hectic couple of weeks!
Trench Run News:
These last two weeks we’ve been very busy on expo versions of TR and on getting the new art finalised. Poznan Game Arena was great fun, with the THD booth heavily featuring Trench Run. This is the first event where we’ve shown the new graphics, and we’re happy with how they were received. People kept coming back to play more, but lots of people thought we should release it on a console. Maybe in the future we will 🙂 Butcher was also shown and lots of players had fun meating people!
The music also got stuck in everyone’s head, which is always a good sign!
PGA was a time for the polish branch of THD to touch base with friends, meet fans, host a TR tournament, wear flowers, and hit the dancefloor flying!
This week we’ll be getting back to finishing off some remaining unchanged graphics (stuff that isn’t used in skirmish) and refining the menus. We’ll get some more screenshots your way soon!
King Arthur’s Gold News:
New mode, same old chaos!
Skinney has been working more on the editor, as well as changes to trampolines. The trampoline changes allow more front-line use as they can be bounced on while carried, removes folding the trampolines, and prevents bouncing through the back of the trampoline. In particular, some of these changes will curb the effectiveness of trampoline cannons. Currently, trampoline cannons allow savvy builders to launch their team over the entire map in a way that’s very hard to counter.
Keep in mind that this is an experimental change, but we are fairly committed to changing this part of the meta-game. It’s a hard decision to make because we’re always happen when we see this kind of “KAG engineering”… However, when something like this settles as the winning dominant strategy, we feel something needs to be done.
That’s all for this week – looking forward to getting back to a normal news schedule over the next month. Stay tuned!