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Build 156 released!

Another quick patch. We’re ironing everything out before the next major builds that will bring some awesome new stuff. In the meantime the major bugs are being eradicated, I’m especially proud of fixing the collapsing issues. Should look much better now!

– unlimited resources on warmup removed (get 250 stone and 100 in tent)
– fixed creative/sandbox mode resources
– when max resource limit reached item falls out
– fixed picking resource item when full
– added circle on player when freezed
– fixed flag scored when touched on flag carrier
– fixed unsupported resolutions in fullscreen
– fixed frozen players dying
– fixed server browser sorting
– sort selection in browser is saved
– teams open doors can’t be destroy by team members
– fixed collapsing issues (floating blocks & not all blocks collapsing)
– fixed crash on start for old video cards

Build 154 released!

Added a “Basics & Building” tutorial. This is something everyone starting with KAG should play first. Something like this might be mandatory to pass through in the future so that new players don’t spoil the fun for people already playing.

Fixed numerous most critical bugs. Please report if any of the mentioned bugs still remain.

Beware griefers! Mods can now freeze you by pointing at you with the mouse cursor and pressing [F3]. If you didn’t do anything illegal you can explain yourself during this time.

Changes 151-154:

– added “Basics & Building” tutorial
– added password prompt in server browser
– added moderator key [F3] to freeze a player
– fixed map tile desynchronization on game join
– fixed chat console not scrolling when joined game
– added infinite resources on warmup
– lowered amount of resources on round start (100 wood and stone)
– lowered amount of wood falling out of destroyed catapult or tent to 30
– builder automatically picks up stone and wood parts
– fixed castle background blocks requiring support
– fixed /kickid names display on Linux
– removed clantag brackets (default name separator is space; other chars can act as separator)
– cannot pull catapult while holding [F]
– fixed minimap dissapearing on death
– dedicated_autostart.cfg and mapcycle.cfg don’t get autoupdated
– fixed server map preview memory leak

Hotfix released:
– fixed 4 crash reasons

One “KAG Day”

I might or might not do this monthly or quarterly or whatever to see how everything changes over time. Here’s the rundown on new user registrations and total user logins per hour over one day recently:

(click for full size image)

That is what happened in KAG last Thursday. I picked Thursday because it marked the start of how the game’s population seems to be progressing – the day before had a large jump in registrations (see the log graph preview on the first graph above!) – and every day since then has been roughly the same in terms of activity both in registrations and activity (if you look closely you’ll see a higher volume over the weekend with some interesting spikes, but it looks to be continuing roughly the same)

User logins seem to peak around 2-4PM in a “KAG Day” (wherever that is) which is slightly after the peak in registrations. A “Dead” period (server population likely lower than 50) occurs from 11PM to 11AM.

By the sound of things the peak is probably when France does most of its gaming, which would overlap considerably with the rest of Europe. It seems to me that we don’t yet have as much of a presence as we could in the US, as logins are low apart from the EU spike. So, if you’re in the US, feel free to tell everyone you know good things about this game 😉 We could do with evening this graph out a little, I think.

…That’s more or less all I wanted to say about the stats we have at hand (we also have cumulative registrations and are looking into logging more so we can learn more about when/how you guys play), I hope someone gains some insight from this – see you all for more chatter about blue lines in a month or so!

Keep your eyes on the blog for some gameplay (and premium) related content coming soon!

Geti

“New Server Browser” build released!

Besides tweaking some things, improving the auto-updater and fixing bugs we have now a completely NEW SERVERS BROWSER!

Includes:

  • pinging (sorting closest server)
  • map preview (check and see what is going on the server before joining)
  • sorting by map size
  • better view of locked and full servers

Attention knights! You can’t destroy now castle backgrounds with a normal hit and you can’t destroy your teams open doors. This is to prevent random damage when fighting inside your castle. You’ll need a full slash to destroy the castle back wall.

Changes 142-151:
– new server browser
– server pinging
– server minimap preview
– optimized GUI rendering
– max server name length added
– server info limited to 144 chars
– client disconnects with message when trying to enter full server
– autoupdater reads another download URL if first one fails
– precache.txt doesn’t update in autoupdater
– block cursor always shows for archer & knight
– knight can’t destroy team open door
– knight can destroy castle background only with slash
– changed default team switch button to ALT

Alpha Funding on Desura!

King Arthur’s Gold is now officially part of the alphafunding program on the games distribution channel Desura. Alphafunding (or crowd funding) is a way for independent game developers to create their games without being dependent on a publisher that pays salaries. These games are only for you, players. Once you pay for them, you can play the alpha version and when the full version is complete you get it first! The main benefit is that you get the game now for significantly less money than when it’s done.

We’re honored to be in a group of 5 awesome games.
Definitely try out the other games!

Hello new players!

We’ve got a new online record!

We have a massive spike of new players. Where are you people coming from? Stats engine hasn’t logged it yet.

If you’re new, here are the most important things in the KAG community:

http://kagforum.com – Forums where we hang out, discuss, add ideas, ask to solve problems

http://kagwiki.com – Everything you want to know about the game

Suggestions

KAG is in alpha phase and it is funded by players. If you want to check the roadmap where this game is heading checkout this page and definitely this page.

Server browser inbound?

Server browser inbound. Includes:

  • Sorting options
  • Ping checking
  • Map preview
  • Player counts
  • Simple Bookmarking
  • A few other misc usability-wise useful things (game mode and password indicators)

Also likely included around the same time:

  • BLD
  • TDM

The full gui overhaul will need to wait, but this should make finding a game simpler. Should be around by this weekend.

Geti

Build 142 hotfix

Available on auto-update. Please note that some fixes require servers to restart.

– fixed emoticon bubbles not working on other players
– fixed kill feed truncating names to 1 character
– fixed main menu disappearing on player death
– fixed server links authentication eg. kag://127.0.0.1:50301

What’s next

I was away for a couple days but now am back in business, ready to work with new ideas! It seems people are grabbing the premium edition like hot buns. This is really cool because we’ve got more motivation to finish it faster and make it even more awesome. There are some things though we need to fix to make the ordering process more clear and quicker.

KAG is steadily becoming really popular. I really need to make a proper server browser now since 25 servers is a hassle to browse right now. So that’s on my todo list.

I want to make the bomb workshop soon, since I feel the game needs that right now.

Also a builder tutorial is missing.

That’s all for now, we’ll keep you updated with the latest news. So subscribe to the feed or just drop in here later.

MM

Build 142 released!

Just a quick patch fixing most important issues cause I’ll be gone until next week. Attending Game Developers Conference in Poland (http://zjazdtworcowgier.pl/)

MM

Changes 137-142:

– fixed crash after too many objects
– ladders and castle background need support when building horizontally
– bombs just damage dirt blocks instead of destroying

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