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Premium KAG and The Future.

We figured we should shed some light on where we’re going with KAG. As such, hit the jump for a rough roadmap of where we want to go (it has pictures!)

French translation / Française

What is coming next?

New game modes:

  • Team Deathmatch

    – Quick, to the point combat without any extra objectives.

  • Creative Mode

    – For all those Minecrafters out there that want to construct castles in a peaceful environment.

  • Tutorial / Challenges

    – Mini games that allow you to practice your sword or archery skills by shooting at apples, trees, ducks or bison, as well as helping new players find their feet in-game.

New constructions:

  • Giant Boulder – did you watch Indiana Jones? You will be able to make a giant boulder to crush your foes
  • Bomb Workshop – a castle room that allows the construction of bombs.
  • Quarters – castle room used for spawning and healing.
  • New contraption and room construction mechanics.

  • Modifications to how the current castles function as well as Wooden buildings!

  • More varied vegetation.
  • New semi-procedural epic soundtrack by David Pencil (composer of Penny Arcade)
  • GUI improvements including a better server browser
  • BISON

What’s coming in KAG Premium?

Even more game modes!


  • WAR

    Each team has a small wooden castle consisting of a spawn point “hall” room on start. Over the course of the game teams construct forts and outposts and push forwards to raid each other’s constructions. If all of one team’s spawn points have been destroyed and all team’s players are killed the attacking team wins. NOTE: This game will represent a culmination of a lot of other work, as it’ll introduce RTS elements. Mainly rooms, a complex inventory system, and many more items.


  • ZOMBIES

    (can be played in single player mode) One survivor or team builds a fort for the upcoming Army of the Dead invasion. The goal is to survive as long as possible. Continually repair defenses and fight the undead!


  • “Mongolian Horde”

    A spin on the survival mode where the attacking team has more advanced AI and uses the player classes. They’ll be able to find paths, dig, use archers and lay siege to your castle in a more articulate way.

Now, let’s break down WAR mode because we feel that this is the most valuable part of paid KAG:

  • Day/Night cycle

    – There will be time and a time limit in the game. It will be indicated by the change of lighting in the game. Battles at sun dawn or at night with full starry night are coming. This won’t be just a gimmick because fighting at night will add fog of war allowing for sneak attacks under cover.

  • Siege Towers
  • Siege Workshop

    – allow the construction of movable classic medieval siege machines, including Battering Ram, Canopy and Ballista!

  • Upgrade Bomb Workshop to Demolition Workshop to build Powder Kegs for massive wall destruction!
  • Items and Workshops

    – Construct chests which can store larger quantities of materials – Food: Roast Meat and Turnip, Bread, Boiled eggs, Cakes, Soups, Potions… – Create bowls for food & potion making, boulder, statue and a vases for ornamentation

  • Animals

  1. What you see on the picture above plus:
  2. Rabbits – fast; must be hunted down by archer
  3. Firefly – lights up dark caves
  • Single-player challenges

    Custom maps and campaigns for offline play.

  • Gold Servers Access – gold servers are servers that only allow premium players to play. This means more friendly, more cooperative and griefer free games.
  • Avatar customization – heads, hats and haircuts! this will affect both in game appearance and potentially appearance in the chat presentation:

  • Multiplayer Map Editor – that’s right. One of the very few in existence real-time, multiplayer map editors. This means you can edit maps in collaborative mode with friends.
  • Honorable community membership – all premium players names are yellow and have a star next to their name on every server (free & premium) on the scoreboard
  • Access to hidden section of Official KAG Forums
  • SNES mode! – turn your hardware into an old NTSC TV and a Super Nintendo. Also with 8-bit sounds!
  • Most importantly, you’ll be supporting independent game development and ensuring we get some return for our work, so you can sleep easy 😉

If you want to get in early and beat the slow increase in price over time:

BUY THE GAME HERE

Premium accounts reactivated

Everyone that bought KAG Premium should get an e-mail from me. If for some reason you haven’t got it (check spam folder!) please e-mail me personally with your paypal e-mail and game account name: mm [at] thd.vg.

In other news:

  1. King Arthur’s Gold should be available on Desura within a day
  2. MacOSX version is really coming soon now, I’ve got it compiled at 99%, just a few errors to fix

French, Polish & Russian subforums

We have new forums and our community is growing larger!
We decided to make language subforums. Everyone is welcome!
Currently available:

French forum, Polish forum and Russian forum.

(Forum francophone, Polskie forum, Русский форум)

[youtube http://www.youtube.com/watch?v=hEasSaaaUNk?feature=oembed&w=500&h=374]

Found a nice trailer for the last few versions of KAG from Crashman208, figured it’d be a nice preview for anyone “on the fence” with the game.

Also, some large news coming possibly later today (or by the end of the coming week at absolute latest if everything goes wrong and we spend this weekend in tears) about alternative pricing, and exactly what the awesome people who buy the game are going to get in terms of bang:buck ratio.

Geti

New website & game accounts

New KAG website is online check it out! We also took the time to improve the game accounts system. Unfortunately there are some issues that don’t allow for automatic transfer of old accounts. This means that you will have to re-register your account. Don’t worry this will take a second. Your premium account won’t be activated automatically also. Please allow 24 hrs and you will get an e-mail with instructions how to activate your premium account again. Don’t worry nothing is lost.

Also a new KAG forum is waiting to be launched…

New Official KAG Forums launched! It uses the same account/login as the game!

Enjoy a better gaming experience!

MM

Human Catapult build Released!

There is so much goodies in this build that I can wait to play it with the public! Here’s what we have in this latest installation of King Arthur’s Gold:

Every material now (wood, stone, gold, bombs and arrows) are physical game objects inside the game. This means you can:

  • drop them (or use momentum to throw across walls) (default key [C])
  • pick them up
  • healing heart can be picked up with [E] if you don’t use it

So no more lost gold after being gibbed! But there’s more:

Presenting…

the Human Catapult!

I think it is obvious what to do with this. You’ll need a teammate to help launch you. Just watch out because long falls will cause falling damage or death.

Default key for loading catapult has changed to the drop key [C] !

Besides these features there are dozens of tweaks, changes and BUG FIXES. Worth mentioning are:

  • screen shake and blink (to notify you got damaged or killed)
  • kill messages (now you know who killed you!)
  • new charge cursors
  • bouncing off walls for even more fun knight combat
  • shield pushing gives sound feedback and works a lot better
  • press [M] to see the entire minimap

Please read the changelog for a complete overview.

Changes 130-137:

– added red screen blink on damage
– added camera shake effects (on explosion & collapsing)
– added kill messages
– set console var cc_killfeed 1 for kills to appear in chat console
– falling or dying on spikes adds a kill for attacker that did that
– fixed sword killing through walls
– fixed ladder giving 3 wood instead of 2
– fixed minimap overlapping map vote
– added switch team chat console message
– fixed support algorithm lag on server
– added micro-gibs
– hud fades away completely on mouse near screen edge
– added full map by pressing M
– fixed minimap display on small maps
– stunned and dead players bounce off walls
– fixed corpses preventing doors from closing
– added droppable & pickable materials
– arrow that hit player adds stays in player’s arrow supply
– added man catapult launching
– fixed catapult launching itself bug
– resupplying works only 15 seconds after spawn and stops working after drop or throw bomb
– catapults can be destroyed by own team
– destroyed catapults & outposts leave wood material
– added temporary health indicator for catapult & outpost
– more knock back on fast arrow
– more power on bomb knock back in air
– bombs have more radius of kill but make less block damage
– knight can carry max 3 bombs
– bombs explode from each other
– bomb explosion doesn’t work through walls
– optimized network bandwidth
– tent resupplies automatically during warmup
– fixed console rendering under HUD
– fixed blocks falling when placed too fast
– fixed bot kick crash
– new knight & archer flash cursors
– changed name label font
– falling on someone causes damage; falling with shield 2x damage
– added falling on someone and hitting with shield sound
– flag is picked up automatically from ground
– fixed knock back network desync
– velocity push is stronger when throwing objects
– smaller small fall damage
– shield does not work on spikes
– fixed doors and bridges not working when open on join server
– bridge opens from below too
– fixed block menu resource text overlapping
– bodies block explosion from destroying wall
– arrow has 12 arrows on spawn and takes 1 arrow from tree
– change catapult loading key to DROP [C]
– server shuts down if can’t create UDP port listener
– unused hearts can be picked up with [E]

Please support us by buying premium version if you like this game!

Attention server owners

The master server has been transferred and the address has changed.
Please restart your servers for them to update correctly now.

Server issues

There might be some temporary issues with master server login and server downloading. This is happening because:

  • we’ll be moving the website and master to another system for better performance
  • with more players the database has become inefficient and it clogs the server
  • we’ll be replacing the current database along with introducing a new KAG website

When this happens you’ll be asked to re-register your account. Hopefully from then on it will be smooth sailing.

[youtube http://www.youtube.com/watch?v=Z5xakGLn2yI?feature=oembed&w=500&h=374]

Only gameplay promotional medley with new graphics since version 120. Includes knight & archer combat. Different castles. Explosions and gibs! A full castle collapse!!!

New catapult ammunition

I figured out how to make a better more fun sky path. Simply sit on the catapult and let your teammate launch you. It’s already coded, now needs some bug fixing and the release will be ready to go this week.

MM

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