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ArL – Arthurian League

Some of the more stable and prolific clans and players have organised something very special, to play out over the next 5 months or so, a league of competition between the champions of KAG!

We’ll have 42 matches spread over the course of 5 months. If this first season goes good, stuff will hopefully get permanent.

So, there’s a while to wait before the games begin; keep it in the back of your mind, and discuss the league in THIS THREAD

Max/Geti

Just another day in the world of KAGDev 🙂

Classic Update – Stability and Increased Modding

Yes yes we all want to see the scripting build out; However, this classic build is the culmination of another few weeks of fixes “when I get time”, working closely with SirSalami, Rayne, Downburst, Arcrave and Strathos. Be sure to chase them around if some variable wasn’t tested enough 😉

This build contains a list of all config variables, something a lot of you have been asking for for a while. It also contains quite a few new variables, including some variables specifically for roleplay/progression servers and one for the DK server (I’m sure you call can guess, if you’ve played it and thought “man I sure do wish those cheaters couldn’t crouch to dodge…”)

  • list_of_config_vars.txt added
  • fixed stomping being instakill sometimes
  • fixed screenshot alpha issues
  • some lighting issues fixed
  • fixed lose wood while mining gold
  • hopefully fixed permbans from console and added appended messages: rcon ban griefer -1 “NEVER COME BACK HERE AGAIN”
  • fixed able to teamkill by suiciding
  • Added knockback_scale to class config
  • Allowed banning specific classes at the tent (allowed_at_tent for each class config)
  • added knight_reset_timer_on_hit, for Raron who owes his eternal allegiance
  • Updated autobalance logic + fixed typo in balance_teams_on_nextmap
  • Added collide_when_crouching
  • Added stomp_strong_damage, stomp_weak_damage and stomp_vel
  • Added builder_hit_damage, knight_jab_damage, knight_slash_damage, map_indestructible and map_bedrock_indestructible
  • potential fix for wraiths from nowhere bug in ZF
  • fixed abusable console command

Build number should be B590

DISCUSSION THREAD GET ON THE FORUMS YALL

Enjoy

Max/Geti

EDIT: Hotfix pushed to one missing check for the fix to max_bombs, and a bug with mats at tent.

EDIT: another one for an autobalance related crash, hopefully the last for the night but hey, this is Sparta/KAG so anything goes.

Guro-claws’ Happy Christmas Funtime Giveaway + Teasing

So in the spirit of Christmas I have decided to give 25 premium accounts away. I was planning to do an advent calender with like 1 premium account giveaway per day but I’m too lazy so we’ll just have to pretend. I will be giving premium codes away periodically until December 25th seemingly at random. Tell your friends, tell your family, tell your pets. Whatever. It’s on. If you know a lovely fellow who deserves a premium account code but doesn’t use the forums, direct him here!

~Guro

Seems everyone on KAGForums is getting into the Christmas spirit with competitions and giveaways out the wazzoo. Get in on the action and tell your friends!

CLICK HERE for the forum thread!

Re: Teasing

Don’t worry, we’re planning a Christmas present for you all as well 🙂

Nominate KAG for IndieDB game of the year 2012

The annual game awards have started on IndieDB/ModDb. It’s time to nominate your favorite games. So just click this button here, scroll a bit down to a big VOTE button and click it to vote for us. Thank you very much!

MM

2012 Indie of the Year Awards via Indie DB

Donkey Kong mode server (type donkey into the server browser to join) – here’s us winning the first map despite DK laughing at us the whole time 😉 It’s gonna be interesting seeing what mods appear once the scripting build is out if people are building mods like this without any proper scripting support!

Art teaser post, since it’s been a while 😉

Build 580

Just a minor fix build to help SirSalami develop the default “official” config for KAG CTF, and to disable g_debug in public builds. Take that, abusers!

Another scripting dev update coming later in the week, so many networking bugs to fix 🙁

Geti/Max

Hotfix on Build 572

I just pushed another patch to build 572.  The build number is still 572.  Here is what was changed:

– fixed a bug with the new tcp rcon feature which caused windows servers to crash as soon as you start them

– fixed a bug where using /msg without any players in the server would crash the server badly

– improved autoupdate; autoupdate now reuses one connection for all files instead opening a new http connection for every file.  This creates up to an (estimated) 75% performance increase for small files, especially for users who are outside the USA or otherwise far away from the update servers latency-wise.

Build 572 Update – Remote RCON Administration

Hi All,

You may have noticed that an update just went out, still labeled build 572.  This update brings a feature that has been requested of me by many server owners – the ability to execute RCON commands without being in-game with a client.  This feature, which I have been referring to as “tcp rcon” or “remote admin”, allows you to connect to the server’s game port via tcp (with telnet or another client).  From there you can monitor/access console output as well as execute RCON commands.

I actually started the design of this feature months ago, but this past week I have been traveling and had time to work on it while I was on the train.

This update also contains a small memory corruption bugfix.

More information about this new remote admin feature (such as how to enable and use it) can be found in the wiki and questions/discussion of the feature can be found on the forums.

Discussion of this announcement/update itself can be found here.

Feels good to be back and actively working on KAG —

FliesLikeABrick

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