Right, so the plan for the next release cycle is to polish the aesthetics on everything that we can.

We’re calling it the “Eyecandy” build and hopefully it’ll make KAG a little more presentable, and a little more visually informative as well.

As you can see from the preview image, dirt is a lot darker and less chunky, which should make mining a little less of a guessing game for new players. That shot doesn’t have the newly updated castle tiles in it but shows one of the draft background layers in effect (though incorrectly scaled, that’s getting fixed next time MM gets a chance).

We’re also going to give the option of using scaling effects on the game – an algorithm similar to hq2x is being used on that preview shot.

Changes are also planned to the HUD and all the actors and structures are getting given a once over to make them stand out a little more from terrain.

In short, KAG will be prettier in a few weeks!

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