Posts Taged transhuman-design

[THD] You’ve abandoned [game], [expletive]!

A quick introduction
Hi guys, I’m Maciej and I’m responsible for letting you know what’s going on at Transhuman Design (via Twitter, Facebook, the website etc.) and designing Transmigration: Into Darkness Peering.

For quite some time we’ve been receiving some… subtle voices of discontent from the community, regarding Michal’s/THD’s involvement with different projects:

kag_soldat1.png

kag_soldat2.png

Many of you assume that King Arthur’s Gold and other games (look up) suffer because Michal and Geti are supposedly spread thin, working on a million things at once these days. I’ve decided to clear some things up in this short post.

Transhuman Design in 2014
Thanks to the awesome community that enjoys our games, THD has grown considerably in the last decade. We’re now divided into project teams that work on different games simultaneously.

MM acts as the all-seeing eye overlooking all the projects. He also helps with the existing titles and experiments with new ideas for more awesome games (Trench Run for example).

Trench Run work in progress

King Arthur’s Gold
Meanwhile, Geti and Furai cooperate on King Arthur’s Gold, constantly improving it and making it more fun. Just look at the number of updates (and dev love) this game receives.

KAG gif

Soldat and Storm2D
While MM no longer develops Soldat in person, other people have stepped in to fill his shoes and the project is now led by Shoozza. There’s also Storm2D (led by Roland), which could be described as its spiritual successor. It basically aims to be Soldat on steroids, with destructible terrain and a lot of other cool features.

Of course Soldat wasn’t made in a day, and it will take some time before Storm2D reaches that state of coolness. But hey, it’s just how game development works.

storm2d.png

Summing up
What I love about this studio is that everyone here has unique ideas and isn’t afraid to try out new things. That is why we’re currently working on projects ranging from the build’n’kill multiplayer mayhem you probably know and play (KAG), to a unique, story-driven adventure game that oozes atmosphere (Transmigration). More info about these individual projects can be found on our website (check out the menu on the left).

transmigration.jpg

Also, each of these teams does their own thing without hindering the work of others.

So… I hope I’ve cleared up a couple of things a bit. I didn’t want to make this post too long, so detailed team descriptions and project updates will come later. Check out our website, like us on Facebook and follow us on Twitter if you’d like to stay in touch!

See you around,
trainchaser

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