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More hitches and more good news

The hitches preventing us from releasing right now include:

  • A lack of proper testing of the anti-lag code, made worse by Michal losing his lag-simulator program.
  • A few graphical bugs here and there.
  • The mass-imposter issue (see the previous post)

However, some good news:

  • Michal’s swapped over to NetBeans to apparently make cross compiling easier. It took half a day or so to adjust, but he thinks he’s got it working. Basically, for those of you who don’t care how it happens, this means the OSX build should happen soon!
  • We’ll hopefully be testing tweaks to the anti-lag code over the next 48 hours in the test build – If you’d like to be a part of that watch the test build thread on the forums. NOTE: this means test build servers will be able to function, again.

We’re keen to get this build through the door so rest assured we’re doing as much as we can to hurry it along. Tentative release date if everything goes swimmingly is over the weekend, otherwise most likely next week some time.

Geti

Impersonation Issues

There’s been a bug discovered and heavily exploited recently that has allowed users to impersonate each other. Apparently, Poe’s found the bug and sorted it out but we still have to track down all the duplicate accounts.

If you suspect impersonation or are having other issues with players please report them in this forum thread. Hopefully we can get this sorted out before the gold server release, though if the exploit works the way I think it does we should be able to identify legitimate gold players next build regardless of impersonators.

Geti

Pre-orders of Gold Servers Access are over

Just in time because I have completed coding the premium account functionality. The premium players count reached 100 (it’s 102 on the users list because admins are counted there).  Thank you very much! This shows we have an awesome community that is willing to pay back for the fun they get. Now wait for the new version to be released and wait for more awesome stuff to be introduced to premium accounts. Payments will be renewed in a couple weeks after we got enough servers running.

MM 

[youtube http://www.youtube.com/watch?v=dHxkqDqeT7s?feature=oembed&w=500&h=281]

This is footage from the livestream IndieWeekend event @ http://www.qubetubers.com and simultaneous live interview with Michal Marcinkowski. Some say KAG was the best indy game during the event!

A note to server owners.

In light of a recent flood of complaints from regular players repeatedly getting kicked from the popular servers, some advice:

Server owners can turn off votekick quite effectively by raising the kick % to 100. That coupled with rcon moderation means no-one gets kick-spammed and griefers get removed quickly.

Don’t be stingy with your rcon password, moderation and no votekick makes your server a lot more attractive, especially to those players who are constantly kicked out.

We’ll be removing the votekick this build if all goes as planned, and increasing the visibility of tab-kick to new players. The current issue with knee-jerk voting should be curbed that way.

[youtube http://www.youtube.com/watch?v=CEU85H5eZxg?feature=oembed&w=500&h=374]

I’ll give some candy out there to sweeten the delay. Here’s a short teaser of new knight combat mechanics and completely redrawn knight with animations. We’re still tweaking these of course.
Watch it in 720p HD!

Interview Over! Also, delays D:

Right here: http://www.qubetubers.com/ Should be saved under King Arthur’s gold review or similar.

Original post:

I’m muted in the channel at the moment, Michal’s having a chat with the guy.

Sorry guys, the official update to the graphics build has been delayed! We’ll be updating the test build thoroughly while we iron out the issues, we want to make certain that it’s presentable to the public before releasing it.

We’re going to find some sort of middle ground, we’re hoping to get a Release Candidate test version out the door asap, but it’s looking more like a week of for the release rather than a few days.

Live interview with MM about KAG

I just got signed up for the IndieWeekend over at QubeTubers.com for a live interview. If you want to listen it’ll be in a few hours: Saturday 6th August 2011 at 4:00am EST. That should be 10:00am GMT. Watch the schedule if anything gets rearranged. Meet you there.

Pre-orders help

Some players are concerned that they didn’t get an order confirmation when buying the Gold Servers Access. If you got a confirmation from PayPal everything should be OK. Please note that this is a pre-order so the functionality isn’t yet available. Once it is done everyone will be e-mailed more information. To help this go smoothly, please add your e-mail to your account in the account control panel on http://www.kag2d.com.

-EDIT- 
Forgot to mention that if everything went right at the bottom of the control panel it should show “Map Editor”.

Graphics build nearing completion!

We’re throwing in some more tweaks here and there and have quite a bit of conversion to do, however the new build should be out soon.

We were tossing up whether to hold the game for a few more weeks or not and add a lot more functionality but we’ve decided it’d fit more with our usual rolling release schedule to just get the damned patch out the door and address the gameplay concerns after that, which means:

  • You get the fixes that come with this build sooner.
  • We get to trial the new combat changes on a much larger scale.
  • We get gold servers up and running asap.
  • Some things might not be finalised -> we’ll need you to report a bunch of bugs.

Aaaaand:

  • Unless something goes wrong, release over the weekend!

Be prepared for a pile of downloading and redownloading as we enter bugfix mode.

Keen to see what the general populace get out of the changes, hope to see a lot of you in-game soon 🙂

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