I finished coding in the new backgrounds and fir trees. Sounds easy but there was a lot of recoding done to make the game work smoother with all these new features.
Here’s the original draft by Geti:
And here’s how it currently looks in the game:
I added also an option in the menu to turn on a hq2x pixel shader which smooths out the pixels (a technique known from old console emulators).
I hope to get this version ready (at least a fully working test) by Friday this week.
MM
We are working hard on the next release which will basically be a graphics overhaul. One of the things I can show you now are new fir trees. Here’s a screen but I should really show a video of this because these have new branch destruction effects. Also I rewrote the whole tree code. The first thing you’ll notice is that the trees fall down correctly without change of appearance.
Geti is producing more and more cool tiles and sprites. What you will see down here is part of new tutorial maps I am developing. I decided to make tutorials, not because there is a lot to learn in KAG, but because I thought they will be fun. Tutorials will be like a mini singleplayer experience. I think I shouldn’t even call it a tutorial. So expect this to be a fun part of KAG, especially for new players.
Premium account pre-orders are going well. Already half of the 100 are gone!
There are some questions about them, specifically availability. The only thing that you can use now is the map editor although you need a map editor code. I will send these out this week. Sorry for delaying it, we’re just madly busy and the 53+ accounts have sold really quick.
The test version will be still available for everyone until all pre-orders are sold. After that and proper premium account logging is coded I will lock the test version. This is to ensure there is enough people available to play. So hurry up if you want to go premium before everyone else (click).
MM
Due to community request (forum thread) we are taking pre-orders for Gold Servers Access.
What are Gold Servers?
Gold servers will basically be normal KAG servers but only, so called premium players, that have paid for access be able to play on them. Pre-orders will be taken until the functionality is made and ready, which should be in about 2 weeks.
What’s in it for you?
How to get it?
We decided for start to take a small amount of money, but enough to not allow everyone. That is 9$. This amount will rise in the future if the demand goes up. To buy it now you’ll need a PayPal account or credit card.
Premium accounts are limited!
In the beginning there will be just 2 servers: one US based and one European.
To make sure everyone fits and has a guaranteed playing slot the amount of premium players is limited to 100.
This means, hurry up before they all get snatched and reserve your place now!
BUY NOW or JUST READ MORE ABOUT IT + CHECKOUT THE BONUSES + FAQ
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[youtube http://www.youtube.com/watch?v=6wlPIErq7gQ?feature=oembed&w=500&h=374]
A preview (work-in-progress) of new improved tilesets, clouds system, separated background & foreground, new lighting model and hand-painted parallax backgrounds (watch in HD to see new gold glitter).
Notice that this is the first time I’ve recorded at 100% scale and super smooth. This is because the graphics are fully optimized now and fast!
[youtube http://www.youtube.com/watch?v=73ky-DS8ge8?feature=oembed&w=500&h=374]
KAG Time Lapse made by Snoopicus. Be sure to see the second part in the suggestions.
I love videos from players. So if you have one send me the links and I’ll put it up here! (post in comments/forums or e-mail me mm[at]thd.vg)
Right, so the plan for the next release cycle is to polish the aesthetics on everything that we can.
We’re calling it the “Eyecandy” build and hopefully it’ll make KAG a little more presentable, and a little more visually informative as well.
As you can see from the preview image, dirt is a lot darker and less chunky, which should make mining a little less of a guessing game for new players. That shot doesn’t have the newly updated castle tiles in it but shows one of the draft background layers in effect (though incorrectly scaled, that’s getting fixed next time MM gets a chance).
We’re also going to give the option of using scaling effects on the game – an algorithm similar to hq2x is being used on that preview shot.
Changes are also planned to the HUD and all the actors and structures are getting given a once over to make them stand out a little more from terrain.
In short, KAG will be prettier in a few weeks!
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