Posts Taged king-arthurs-gold

UPDATE – revised a little, the perspective issues are still there but the scale is decreased and there’s more detail. The castle is now a little more ruined, too.

old version here

ORIGINAL POST BELOW

So, we decided KAG needed a little more ambiance.

I’ll be polishing what’s already there up over the next few days and adding a few more layers for a bit more depth but I’m fairly happy with the mood, I just need to work on foreground/background separation a little more.

Keeping in mind that these are draft parallax layers, what do you think?

99% chance these will come into the game

ModDB community seems to dig our game. Current popularity rank 2 of 4,116.

KAG on ModDB

Added King Arthur’s Gold to ModDB. If you have an account there you should track the game.

http://www.moddb.com/games/king-arthurs-gold

New test build released.

Changelog: http://kagforum.com/viewtopic.php?pid=4160#p4160
Details on how to get it, at the beginning of the post.

Should outposts give out supplies?

There is a bug in the current game version causing outposts not to give out supplies on start (like the tent does). However this might also be a feature. How would you like it to be in the next version?

<!– Should outposts give out supplies? –>

This week

What’s coming this week?

  • Some new movies in the cinema
  • Some boring foreign affairs
  • and…
  • There’s a 90% chance the KAG MacOSX port will be out. I finally have the system all setup, I just have to compile the damn thing.
  • A new test version with new more interesting fighting mechanics
  • Probably some eye candy

Hey guys, figured I’d run something by you with a picture to boot that I think would help cut down on griefing – a server lobby.

We’ve all been a part of a game where someone logs in, bombs an outpost and leaves, or starts cutting up the castle, or something equally unscrupulous.

I figure a server lobby and the ability to lock teams and prevent people joining mid-game would prevent those sort of frustrating events because you’d know who you were going to play with before jumping into the game.

The server lobby would also serve as a configuration GUI for some of the more pressing options – Game rules, which map file or generator to use, whether teams are locked in-game, whether players can join mid-game, whether to only allow registered users, whether to only allow paid users, the minimum reputation to allow users to join, etc. Server admins could elect moderators to change some of these settings in their absence.

I think preserving the ability to have a fluid base of players would be important to some people so note that there’d be the ability to turn off all the additional options and even the lobby itself – ESPECIALLY TEAM LOCK AND JOIN BLOCKING.

So, KAG players, what’re your thoughts? This may or may not happen but we’re interested in what you think of this possibility.

Running KAG on OSX

(This is only a workaround until we get a proper OSX build up and running)

Forum user gersaky has reported that you can get KAG running with Winebottler!

In his words:

It’s a pretty simple process. You just point wine bottler to the setup file, and it packages it all up for you. Takes 5 minutes. Only downside is that I often have to launch it a few times for it to actually start, but if you know that going in, it’s not a big deal.

If anyone with access to a Mac could try this and report if and how well it works, that’d be excellent – we’re still working on getting an OSX build together but this could let you get into the action in the meantime!

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