Posts by MM

Maniac released on PC

Gamers around the world are gearing up for an adrenaline-pumping experience as MANIAC, the highly anticipated action roguelite game, is set to launch on Steam on March 28, 2024. Developed by Transhuman Design, MANIAC combines the fun and lunacy of classic top-down Grand Theft Auto with the “just one more try” addictive nature of Vampire Survivors. And the best part? All of this insanity is only going to cost you as much as a fancy cup of coffee. MANIAC will retail for just $4.99 USD! “MANIAC is my dream game because you start by escaping a hospital, get chased by the police, FBI, and eventually end up with the entire military declaring war on you and launching a nuclear strike to stop you. How crazy can it get?” explains Transhuman’s Michal Marcinkowski. MANIAC will be available for purchase on Steam starting March 28, 2024 for the incredibly low price of $4.99 USD. For more information about the game, please visit the Steam Page.

WATCH THE TRAILER: MANIAC announcement trailer

Soldat released on PC

Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots, community driven-development and built-in customization and level editing. Made by MM – creator of the original. Subscribe for more news!

Official home page with all the links: https://soldat2.com/
Join the Soldat 2 Discord server!
  / discord  

Checkout Soldat 2 devlog:    • Devlog  

WATCH THE TRAILER

Soldat 2 “Total Rehaul” TEASER 

Trench Run Build 16 Released!

A round of most important fixes.

If you haven’t tried out the game yet we have an offer to KAG players for 30% off Trench Run! Use the code KAGLOVE30 when buying Trench Run here to claim your discount. As always, you can retrieve a steam key from the panel should you prefer to play your games through steam.

Changes:
– lobby bug fixes
– sniper bot a bit less perfect
– map fixes
– wrong series-end conditions in cases of many ties

*we are aware of the “singleplayer crashes after playing multiplayer” bug, it will be fixed as soon as we find a solution*

Have fun!

 

 

Trench Run Build 15 Released!

Mandatory after-launch patch with some good bug fixes and quality of life improvements. Also lets celebrate the Steam launch with a  -50% sale on the in-game items.
Have fun!
And invite friends!
crocball_confusing

Changes:

[added] lobby players in other games in scoreboard
[modified] a bit quicker team briefing in Run
[modified] improved medic bot AI
[modified] bots arent so afraid of remote bomb
[added] slightly better steam auth error handling
[removed] unranked servers button (temporarily)
[modifed] blinking healing icon
[modified] lobby music plays infinitely until someone makes it stop

PS. Please e-mail support@thd.vg if you bought TR earlier and you want a Steam key.

Steam Achievements, latest update, sale on Steam

Hey everyone!

The build we released before the weekend should curb some of the issues people have had with the graphics code, it also adds a few more achievement fixes, fixes a few menu issues, and makes localhost mods work again, which is important for testing them and for offline modded play.

Let us know here if you continue to have issues, please!

KAG Achievements

Also, to celebrate the Steam Achievements update, you can now grab KAG for 15% off on Steam.

Here’s the full changelog:

[fixed] save the princess fade out
[fixed] save the princess flashing screen
[removed] eternal love (princess kissing after death)
[added] achievement unlock sound
[fixed] servers browser and settings overlapping esc menu
[modified] servers browser and settings center on screen
[fixed] problems with CTF mapcycle
[fixed] crash on warboat unpack
[fixed] warboat unpack counting as cap
[added] achievement unlock sound
[fixed] localhost mods not working
[modified] no border forced on windowed mode (too many complaints)
[modified] screen forcibly resized is just a warning now, doesn't change any values

 

Have Fun!

Max

Trench Run – Build 12 – Pets + Toys, More Maps, Costumes and Drunkenness

Hey,

This is most likely the last patch before a major Steam release which we’re aiming at Thursday next week (no promises though). This build provides lots of fixes including engine fixes from KAG (like resolution bugs). We also added an Australia + Oceania region, so come play with nicer pings if you are from there :). Class balance feels very good now, but if you have issues feel free to comment on forums.

Animals05

Animals04
frisbee


Get Trench Run here
(if you haven’t yet).

Changes:

[modified] hover messages dont draw background for short-lived messages
[fixed] truck help msgs errors
[fixed] bot names and portraits in Run briefing
[added] generic sound for every parachute drop
[added] basketball bounces off map edge
[added] can drink up to 20 in the VIP bar (its your funeral)
[fixed] a bunch of stuff dying if it went off the edge too fast
[updated] readme with new facts
[modified] drink decay time is 5min
[added] dog & bunny & parrot
[added] buying pet toys
[added] dog fetching behaviour
[modified] remotebomb has same HP as a soldier
[added] coffee stand to the lobby
[added] can't move when healing
[added] short stun after healed
[added] heal indicator
[added] can't heal when flying in air
[added] temporary icon indicator for healing
[modified] hover messages appear slightly higher
[modified] x_x hover message appears much higher
[added] chat gets drunk if player is really drunk
[modified] improved drunk filter
[fixed] medic throwing supplies fucked up
[added] cpu indicator to scoreboard (in ping column)
[added] commando can disarm remote bombs
[dev] fixed console spam on mac
[modified] much better drunk shader (drunken GUI!)
[added] new desert backdrop
[modified] renamed Engineer to Demolitions
[added] quality of life - can hit enter and esc to skip titles
[fixed] bug in mountains where some tiles weren't solid
[modified] commando swipes can be aimed up/down+diagonals (really useful for pro movement)
[added] wins/losses leaderboards
[modified] lobby map a lot - its much less wide and basketball stuff is in the middle now - WIP
[added] map3 for city and desert in skirmish
[added] forest, mountain, swamp map3 skirmish
[added] trenches map3 skirmish
[added] village skirmish map3
[added] AU lobby/region


MM & Geti

Pets and achievements – weekly news

Hey Everyone!

Been a while since it’s been “just a plain old news week”. Quite a bit has gone on both in KAG and Trench Run, so lets get down to it!

Trench Run:

This week we focussed on getting a bit more out of the pet system, with each pet having a toy that it likes to play with. These items are consumable/temporary like basketballs but let you interact in a unique way with each pet, which increases the tamagotchi factor a little. We’re unwilling to make the pets “need” food and attention at this point as that’d make people sad, but the option is there for those that want a little bit more to do in the lobby. The dog’s frisbee is my favourite!

The croc also finally has animation frames, so there’s that.

notyouraverageentourage

Not your average entourage

There was also work on commando functionality, and work on the drunk shader effect.

notyouraverageentourage

Drink distortion is a little less predictable, and affects the whole screen!

We’re looking at getting the game onto steam more or less “ASAP” – there’s not too much more that we want to do with it other than content, and steam will let us get a better idea of a realistic audience to cater to, by bringing more people for you guys to play with and getting the game into the hands of people who don’t follow THD as closely.

More costumes are also underway, more word about them next week!

As always you can buy Trench Run here: https://trenchrun.thd.vg/ – every purchase supports our work, and the more people you tell, the more people there are to play with!

KAG:

Norill and Skinney have both been working tirelessly on Steam Achievements implementation. Norill has been writing the code for each achievement and Skinney has been drawing the images needed for the little pop-ups.

Here is a selection of the icons:

KAG Achievements

In total there will be 64 hand-pixelled icons for 64 interesting achivements to unlock!

We hope the completionists out there will have fun collecting them all!

Have Fun!

Max & Michał

Trench Run Free Weekend (5th to 7th February)

Today we’re happy to announce the next Trench Run Free Weekend!

It will run from the 5th to the 7th Feb 2016 (so you can join a server this very moment). Set aside some time to play the game, particularly if you haven’t had time yet, as it’s almost finished!

6SrKb3B

Free Code: c181933f78095bf13dfd786a45f072db
Download Here: https://trenchrun.thd.vg/en/download​

The free weekend code can be redeemed for this weekend only, and will be removed from any accounts after the event is over. There is no separate build to download, just grab your OS version the download page! Redeem your code in the user panel after logging in on the Trench Run site. You’ll find all the required info on our forums.

Details: https://forum.thd.vg/threads/trench-run-free-weekend-on-now-5-7-feb.25070/

By participating and posting on the forums you’ll help us improve the game before the launch! See you at the bar!

Play, experience, transcend

What exactly is Transhuman Design? Let me explain what it means and what is our mission.

Transhumanism is the movement towards becoming a better human. Much like the philosophy of the Overman/Uberman. However transhumanism achieves this with the use of technology. I see computer games as an important tool that can aid us in evolution and the development of our consciousness.

Transhuman Design’s goal is to aid everybody in their evolution by providing experiences that make them better, faster, stronger and more conscious human beings.

By playing games you can become a better woman or man. You can have experiences you would never have had in your normal waking life. You can become faster by playing games – think faster and have better reflexes. You can become stronger in your will and your logic. You can learn the joy of competitiveness and the usefulness of collaboration.

Games are a gym for the mind. A gym that can be shared with people from around the world from all cultures. The ultimate lesson games provide is that all of humanity is sewed from the same cloth. We all like fun, we all have the same emotions when playing good games. This is what unites us all and what games can teach us.

The challenge is to create such experiences that provide emotions in an impactful way, whether it is joy, sadness, happiness, fear or love. Transhuman Design strives to spark these emotions by making better games everyday. This is what makes us and people that play our games better humans. This is how we become – Transhuman.

Enter King Arthur’s Gold

There is a well established trend in creating computer games these days. This trend is to make a game NOT fun at all. This happened a while ago and we haven’t noticed it because it didn’t happen suddenly. It was a slow degradation.

How did it happen? I think because game developers forgot what games are meant for. Modern video games have in the essence become movies with rendered graphics. You only control how fast the movie progresses.

How many times have you bought a game thinking it delivered what it promised, only to experience the same repetitive gameplay over and over? These games are developed with a trailer in mind. Game companies try to blind you with flashy effects and trick you into buying the game – NOT fun.

The good news is that this trend is starting to reverse. The successes of indie games like Minecraft in the last year, tell us that millions of gamers are tired of mainstream games and are beginning to see what games should be like and what they themselves enjoy most. This is the beginning of a revolution. A revolution that will show you what video games were always meant to be…

This is where King Arthur’s Gold comes in.

This game is my dream come true. My name is Michal Marcinkowski and I am a single coder and game designer who used to draw simple war games on pieces of paper with friends at school. All my life I have been looking to experience that simple wonder and fun on a computer. So much freedom from something so simple. Few games come close. That’s why I decided to make them myself. The pencil doodles have come to life and you too can experience the sheer fun of it. This is the only point of my games. To have as much fun as possible.

King Arthur’s Gold – affectionately known as KAG – is a unique build’n’kill game. KAG lets you use siege engines and catapults to knock down castles in randomly generated medieval worlds. It lets you mine for gold and set traps. Cooperate with your friends and watch as the meticulously-built enemy fortress topples down on the tiny pixel heads of your foes. It’s bloody fun. It’s Free. And hey… King Arthur’s Gold has ZOMBIES! You haven’t seen anything if you haven’t played this game.

KAG is a perfect blend of the coolest aspects of the latest indie games. Mine, build and fight real people in real-time. Use castles, catapults, siege engines and traps to gain advantage. In KAG the environment is 100% interactive – everything can be built and everything can be destroyed.

KAG brings a new level of fun never-before-seen in a computer game. We all deserve to enjoy and have some REAL fun after years of being robbed of our time and money by shitty games.

As gamers..
We love to explore.
We love to build.
We love to fight.
We love to cooperate and compete with others.

Not with a scripted character that is being forced on us.

How many times have you been tricked into believing that a given next gen game will feature a revolutionary cooperative AI only to end being stuck in a corridor? A real person playing like you, interacting with you and striving to achieve a common goal is the only friend you will ever need. Playing with other people is fun. Destroying your enemies castle is fun. Watching them fall into your spike trap is fun. Dropping a rock on their head and seeing them make an angry face is FUN.

But that is not all. While most independent games focus on gameplay, they tend to forget about the graphics and do not appeal to the eye. That’s a mistake – the visuals are also important. And I’m not talking about bleeding-edge bloom effects that try to mimic reality here. We’re talking about special aesthetics, because that’s what counts. KAG is presented in beautiful hand-drawn pixel graphics. Every pixel is carefully picked and matched to create a unique visual experience and to paint a great story. A story of King Arthur and his knights trying to prevail over the evil enemy.

Experience a work of love that mixes mythological themes of grandiose battles and dreams of bravery and combines that with the best aspects of classic and future gaming trends that rock the very foundations of video game design.

This is King Arthur’s Gold. And you are invited to join the adventure.

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