Jackal launched on Steam
Get it now!
https://store.steampowered.com/app/3124230/Jackal
Get it now!
https://store.steampowered.com/app/3124230/Jackal
You’re a drug-enhanced hitman with the moral compass of a broken slot machine, turning iconic Vegas hotels into impromptu abattoirs. Every table, chair, and kitchen utensil becomes a weapon in your hands because apparently, even the cutlery wants in on the action.

Welcome to the demo of the definitive top-down murder simulator where mobsters become meat puppets and physics is just another drug.

Why it Hurts So Good:
Created by Michał Marcinkowski – the madman who gave us Soldat and clearly never learned when to stop. “Jackal combines my love of John Wick fight scenes, Scorsese’s mobsters, Tarantino’s storytelling, and the soul of the 1970s,” says Marcinkowski, presumably while cackling maniacally.

Release Info:
Play the demo now!
(A taste of the full massacre launching Q1 2026)
Warning: Side effects may include uncontrollable urges to redecorate with viscera, sudden appreciation for 1970s interior design, and the inexplicable need to wear sunglasses indoors.
Gamers around the world are gearing up for an adrenaline-pumping experience as MANIAC, the highly anticipated action roguelite game, is set to launch on Steam on March 28, 2024. Developed by Transhuman Design, MANIAC combines the fun and lunacy of classic top-down Grand Theft Auto with the “just one more try” addictive nature of Vampire Survivors. And the best part? All of this insanity is only going to cost you as much as a fancy cup of coffee. MANIAC will retail for just $4.99 USD! “MANIAC is my dream game because you start by escaping a hospital, get chased by the police, FBI, and eventually end up with the entire military declaring war on you and launching a nuclear strike to stop you. How crazy can it get?” explains Transhuman’s Michal Marcinkowski. MANIAC will be available for purchase on Steam starting March 28, 2024 for the incredibly low price of $4.99 USD. For more information about the game, please visit the Steam Page.
WATCH THE TRAILER: MANIAC announcement trailer
Soldat 2 is a 2D deathmatch shooter with real guns, ragdoll violence and physics-based movement. Based on classic Soldat with team game modes, ranked multiplayer, bots, community driven-development and built-in customization and level editing. Made by MM – creator of the original. Subscribe for more news!
Official home page with all the links: https://soldat2.com/
Join the Soldat 2 Discord server!
/ discord
Checkout Soldat 2 devlog:
• Devlog
WATCH THE TRAILER
A round of most important fixes.
If you haven’t tried out the game yet we have an offer to KAG players for 30% off Trench Run! Use the code KAGLOVE30 when buying Trench Run here to claim your discount. As always, you can retrieve a steam key from the panel should you prefer to play your games through steam.
Changes:
– lobby bug fixes
– sniper bot a bit less perfect
– map fixes
– wrong series-end conditions in cases of many ties
*we are aware of the “singleplayer crashes after playing multiplayer” bug, it will be fixed as soon as we find a solution*

Have fun!
Mandatory after-launch patch with some good bug fixes and quality of life improvements. Also lets celebrate the Steam launch with a -50% sale on the in-game items.
Have fun!
And invite friends!

Changes:
[added] lobby players in other games in scoreboard
[modified] a bit quicker team briefing in Run
[modified] improved medic bot AI
[modified] bots arent so afraid of remote bomb
[added] slightly better steam auth error handling
[removed] unranked servers button (temporarily)
[modifed] blinking healing icon
[modified] lobby music plays infinitely until someone makes it stop
PS. Please e-mail support@thd.vg if you bought TR earlier and you want a Steam key.
Hey everyone!
The build we released before the weekend should curb some of the issues people have had with the graphics code, it also adds a few more achievement fixes, fixes a few menu issues, and makes localhost mods work again, which is important for testing them and for offline modded play.
Let us know here if you continue to have issues, please!
Also, to celebrate the Steam Achievements update, you can now grab KAG for 15% off on Steam.
Here’s the full changelog:
[fixed] save the princess fade out [fixed] save the princess flashing screen [removed] eternal love (princess kissing after death) [added] achievement unlock sound [fixed] servers browser and settings overlapping esc menu [modified] servers browser and settings center on screen [fixed] problems with CTF mapcycle [fixed] crash on warboat unpack [fixed] warboat unpack counting as cap [added] achievement unlock sound [fixed] localhost mods not working [modified] no border forced on windowed mode (too many complaints) [modified] screen forcibly resized is just a warning now, doesn't change any values
Have Fun!
Max
Hey,
This is most likely the last patch before a major Steam release which we’re aiming at Thursday next week (no promises though). This build provides lots of fixes including engine fixes from KAG (like resolution bugs). We also added an Australia + Oceania region, so come play with nicer pings if you are from there :). Class balance feels very good now, but if you have issues feel free to comment on forums.



Get Trench Run here (if you haven’t yet).
Changes:
[modified] hover messages dont draw background for short-lived messages [fixed] truck help msgs errors [fixed] bot names and portraits in Run briefing [added] generic sound for every parachute drop [added] basketball bounces off map edge [added] can drink up to 20 in the VIP bar (its your funeral) [fixed] a bunch of stuff dying if it went off the edge too fast [updated] readme with new facts [modified] drink decay time is 5min [added] dog & bunny & parrot [added] buying pet toys [added] dog fetching behaviour [modified] remotebomb has same HP as a soldier [added] coffee stand to the lobby [added] can't move when healing [added] short stun after healed [added] heal indicator [added] can't heal when flying in air [added] temporary icon indicator for healing [modified] hover messages appear slightly higher [modified] x_x hover message appears much higher [added] chat gets drunk if player is really drunk [modified] improved drunk filter [fixed] medic throwing supplies fucked up [added] cpu indicator to scoreboard (in ping column) [added] commando can disarm remote bombs [dev] fixed console spam on mac [modified] much better drunk shader (drunken GUI!) [added] new desert backdrop [modified] renamed Engineer to Demolitions [added] quality of life - can hit enter and esc to skip titles [fixed] bug in mountains where some tiles weren't solid [modified] commando swipes can be aimed up/down+diagonals (really useful for pro movement) [added] wins/losses leaderboards [modified] lobby map a lot - its much less wide and basketball stuff is in the middle now - WIP [added] map3 for city and desert in skirmish [added] forest, mountain, swamp map3 skirmish [added] trenches map3 skirmish [added] village skirmish map3 [added] AU lobby/region
MM & Geti
Hey Everyone!
Been a while since it’s been “just a plain old news week”. Quite a bit has gone on both in KAG and Trench Run, so lets get down to it!
Trench Run:
This week we focussed on getting a bit more out of the pet system, with each pet having a toy that it likes to play with. These items are consumable/temporary like basketballs but let you interact in a unique way with each pet, which increases the tamagotchi factor a little. We’re unwilling to make the pets “need” food and attention at this point as that’d make people sad, but the option is there for those that want a little bit more to do in the lobby. The dog’s frisbee is my favourite!
The croc also finally has animation frames, so there’s that.
There was also work on commando functionality, and work on the drunk shader effect.
Drink distortion is a little less predictable, and affects the whole screen!
We’re looking at getting the game onto steam more or less “ASAP” – there’s not too much more that we want to do with it other than content, and steam will let us get a better idea of a realistic audience to cater to, by bringing more people for you guys to play with and getting the game into the hands of people who don’t follow THD as closely.
More costumes are also underway, more word about them next week!
As always you can buy Trench Run here: https://trenchrun.thd.vg/ – every purchase supports our work, and the more people you tell, the more people there are to play with!
KAG:
Norill and Skinney have both been working tirelessly on Steam Achievements implementation. Norill has been writing the code for each achievement and Skinney has been drawing the images needed for the little pop-ups.
Here is a selection of the icons:
In total there will be 64 hand-pixelled icons for 64 interesting achivements to unlock!
We hope the completionists out there will have fun collecting them all!
Have Fun!
Max & Michał
Today we’re happy to announce the next Trench Run Free Weekend!
It will run from the 5th to the 7th Feb 2016 (so you can join a server this very moment). Set aside some time to play the game, particularly if you haven’t had time yet, as it’s almost finished!
Free Code: c181933f78095bf13dfd786a45f072db
Download Here: https://trenchrun.thd.vg/en/download
The free weekend code can be redeemed for this weekend only, and will be removed from any accounts after the event is over. There is no separate build to download, just grab your OS version the download page! Redeem your code in the user panel after logging in on the Trench Run site. You’ll find all the required info on our forums.
Details: https://forum.thd.vg/threads/trench-run-free-weekend-on-now-5-7-feb.25070/
By participating and posting on the forums you’ll help us improve the game before the launch! See you at the bar!
Social Media
Stay up-to-date with our latest news - make sure to follow us on Social Media!