Build 1026 minor patch – added Japanese servers
Hey,
We’ve just added 2 new official servers hosted in Japan. This patch changes their colour in the server browser.

Regards,
Furai/Lucas
Hey,
We’ve just added 2 new official servers hosted in Japan. This patch changes their colour in the server browser.

Regards,
Furai/Lucas
This build has many nice new features for all:

Full Changelog:
[modified] drop items on class change at shops (consistency purposes)
[added] a bunch of tdm maps from the community
[fixed] random map shuffle is more random now
[fixed] people being able to "cheat" unique/blank heads.
[fixed] game auto-restarting even when noautoupdate set
[fixed] ban reason strings not getting applied correctly ("/ban Sedgewick -1 Relentless griefer" should work properly now)
[fixed] IP banning local IP addresses (omits 178.etc block at the moment)
[fixed] whitelist/blacklist/ignorelist getting corrupted on load
[added] ability to color servers list box
[added] links to script docs in some txt files
[added] modded and official servers are marked with color
[added] non-vanilla servers should be disabled only for first day of playing
[fixed] massive typo bug in checking blacklist
[fixed] reloading security would not automatically "expire" any already expired bans for a few minutes
[fixed] ban time not checked at the time of joining, so bans lasted longer than they should
[added] script to automatically kick AFK players - thanks norill! (note: doesn't work on TDM or any gamemode with rounds shorter than about 5 minutes)
[added] Lanterns, Crates, Buckets, Boulders, Sponges automatically decay if spammed, adapted from script by ZeroZ30o
[fixed] no_shadowing bool in gamemode.cfg
[added] no_shadowing to TDM
[added] no "spikey" script CPU usage by staggering based on blob network ID
[added] 2 more 8x maps
[modified] maps are randomised each 15 minutes (previous over-randomisation was causing too much doubling up)
Have Fun!
Max/Geti
We’re working towards releasing a new build of KAG this week, with many improvements for the average player, modders, and server admins.
There are a couple of miscellaneous fixes in the mix as well, but you’ll have to wait for the changelog for those. Should be out on Friday if testing goes smoothly.
Cheers,
Max/Geti
I like my games no bullshit.
No complicated controls, the need for tutorials, unnecesary menus, long instructions, introductions, cut scenes and filler features. No loading times, title screens, installers, big downloads and sketchy pricing schemes. No waiting years for it to come out, endless patches and changes, microtransactions and DLC,
Time to stop the bullshit!
I only want the pure enjoyment and satisfaction of playing a great video game.
MM
development blog of a new Soldat clone
We’ve moved blogs. Click here to see our old one!
We have set up a server for cheaters, griefers and abusers – it doesn’t mean that we encourage such behaviour, though.
The banflags are disabled on it and everyone who was flagged for breaking the KAG rules (bad, bad KAGgers they are). Its name in the server browser is: KAG Official TTH EU (No banflags)
Regards,
Lucas/Furai
We’re currently moving our repositories around, and to check everything’s working we need to trigger new builds, potentially more than once as everything goes ahead.
These new builds have no new content in them (sadly!), we just figured we should keep you in the loop regarding why they’re happening. Better safe than sorry and all that jazz.
Cheers,
Max/Geti
It’s official, we’ve crossed the 1000 build mark!
This marks more than a thousand days since we started working on KAG, quite a journey! We’re currently looking into things to do to celebrate, but in the meantime we’ve got another bugfix and maintenance patch to get things back in gear.
Have Fun!
Max/Geti
Hello KAGers!
King Arthur’s Gold APIs, site, forums and other dev-hosted services have been offline for approximately the last hour due to a large DDoS targeting our ISP. This DDoS was not targeting KAG but was large enough (tens of gigabits per second) to take our ISP entirely offline.
The network has now recovered and all KAG resources are once again available. We apologize for the disruption, this is not an incident we have a means to avoid nor is it something that has occurred in the past.
Game on!
-Ryan (FliesLikeABrick)
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