Hey everyone! Tis the season and all that, so we’ve been run off our feet with both work and personal life. Progress on Trench Run has been consistent though, and there’s a KAG build in the works as well. Sorry for the wait between posts!
Michal spent the last two weeks not working on Trench Run all that much because another game needed his attention. He’ll be working more on Trench Run in the weeks leading up to the new year. Max is having computer troubles and spent all of today migrating to an interim machine, but has made good headway on a lot of Trench Run features in the meantime.
Trench Run News:
After a less than inspiring turnout for the 2nd free preview, we’ve turned our eyes toward a supporter release. This release will have permanent servers and no time limit, but will require a payment to access. After that’s out the door and any (all?) issues are resolved, we’ll continue with free preview cycles.
The supporter release will be the first public release of a lobby with real content, including a bar, band, and coins to win from the games to spend. Depending on what sort of population we see, we may split each region into multiple lobbies. If the population remains modest, we’ll stick with one lobby per region to avoid splitting up players too much.
This week we got a heap of the lobby stuff working, including getting drunk (see the vine above). This will serve as a way for players to handicap themselves when playing with less skilled players, and in some cases to induce motion sickness.
King Arthur’s Gold News:
Verra and Skinney are both working towards a new version of KAG, but as they’re part time workers and it’s the holiday season, progress has been slower than usual.
Coming next build are much-requested changes such as mines not hitting through shields for anyone not touching the mine, fixes for ladders lagging servers to hell and back in certain circumstances, coin payment fixes involving overkill, and an end to the notorious “clbutt” when using the swear filter.