Geti playing Ace of Spades behind Notch’s back.
In a land far far away… evil has spawned from the *deep*… yeah you know what this is…
If you’ve paid the 10 bucks it costs you are ready to play it (if not click here).
Launch the game right now and it will auto-update.
Run KAG and login at least once, open the Solo menu and select “Zombie Fortress”.
Wait for the night to come and be prepared for all hell to break loose...
We’ve been holding this release for a long time, trying to iron out everything. It’s still not all ironed out and IT’S NOT FINISHED, we have a whole bunch of stuff waiting to be done more in this mode. But it’s gotten to the stage where we just really want to show it to you guys.
Before you get too exited, zombies multiplayer doesn’t work yet. Trust me, we’ve tried to get this done and dusted (12-16 hour days for the last month) but it’s going to take a while longer. Since we’ll be off at GDCin San Francisco next week we’ve decided to give you guys access to the single player zombie fortress mode.Since you can’t play with friends yet, we’ve added something called Party Mode to zombies – you can recruit migrants, control them and give them basic orders. We’ll be expanding your control over party members in coming updates (go-to, gather resources orders, re-stock etc.).
Here’s how the basics work in-game:
Note that you need quarters for migrants to arrive and be recruitable!
Basically hold down [R] for a Party Menu or tap it quickly to switch between party members.
CTF / TDM CHANGES:
This patch, besides zombies, introduces a ton of other things we added for the free version of the game in CTF. So much has changed that we haven’t kept a proper change-log. Here are some highlights:
Due to some security issues, localhosting wont work, and those on shared IPs wont be able to play at the same time. This really bugs us and we’ll be fixing it ASAP, but it’s better than the alternative (a nice big security hole).We’re keen to see what exploits work (so we can sort out something to deal with them) and what ones dont (so we can laugh at the people who tried them) so we’ll be watching the forums keenly.
We’re not raising the price until the multiplayer is in to ensure noone feels cheated; that means KAG is still $9.99 for a limited time. To buy the Full Version of KAG (takes just 5 minutes;) ) go here.
Very big thanks to KAG admins, guards and testers! It wouldn’t be possible without you.
Have fun!
Geti + MM
This is cross-posted from the forums:
Trust me, we’re as frustrated with this taking as long as it is as you are. We were literally aiming for a feb1 release from the new year, but a lot has happened to push the release back. I’d go into it but it’d bore you as it’s just related to programming issues.
While MM battles with the multiplayer side of things and makes sure all the code is cross-platform compatible I’ve been going around and addressing a lot of the other bugs in-game, like bombs not going through windows properly, bomb jumping being retardedly overpowered, squeezing (i tested with one of those door-teleporters you see in public servers, they don’t work any more thank god) and a few others, and MM has also fixed elevatorjumping, workshops not working with someone in front of them, some issues with hit detection.. I have also set up things like per-player IP and score logging for a server, fixed the whitelist/blacklist code, changed the way bombs damage terrain (which will likely happen again once the build goes public if it rapes dirt too much), tweaked some of the graphics, and I’ll be working on fixing or changing /ban and /unban soon. We really just need to make sure the multiplayer mode isn’t too prone to exploits this time around, tweak how the maps are laid out, fix three AI issues and push it out.
We’ve been crunching since February started, it’s been a hell of a ride.
-Geti
Figured those of you who don’t frequent the forums could use an update on what’s going on.
Also, if you’re interested in the future of the balance of KAG, get your butt in here and have your say.
Geti
I started blogging more frequently on my personal blog http://mm.soldat.pl. I write there about things not directly related to KAG. It’s more about my current thoughts on game design and what I want games to be like.
If you are interested in making games or just reading about it check it out!
MM
We got featured yesterday on G4TV.COM along with classics such as Cave Story and Dwarf Fortress in an article called “Essential Free Indie Games For Your PC”. This is really amazing that we’re getting this attention.
KAG is a completely free game right now and it offers an insane amount of fun. In a couple days we’ll have a patch ready with more new stuff for the free version and a completely new game mode for the paid version called:
“Zombie Survival Adventure”
We just added a new payment option (most requested by players). You can now pay with Google Checkout (along with PayPal and Allopass).
Did I mention it’s still the special discounted price because the game is still in alpha? It costs only 9.99$ but the price will raise slightly after the mentioned patch is out. You can get it here.
Have fun,
MM
We are officially wrapping up the zombies build. Not adding anything more. Fixing and tweaking the most important things. Consulting with the few happy testers and heading straight to the bliss of release.
This is gonna be like 30% of what we plan this mode to have but since this is still alpha we want to push this out so that you can have some fun. I personally haven’t gone more than an hour before dying and without stuff to do. I think this wil be your first impression when you play the zombie mode – there’s so much to do! And we’ll add even more later :).
The free version will have lots of additions and improvements as a collateral of working on the zombies.
No concrete date of release sorry. Its gonna be released when no bugs are present.
PS. We’ve gone past build 300 days ago. This means KAG is officially 300 days old/young.
MM
A selection of quotes from today’s testing, which will be ongoing until the build is released:
yeah it’s damn fun.
I love those one undead with the mad jumping skills
:DDDDDDDDDDDDDDDDDDDDDDDDDDD
mfw per-generator map sizes
hwoo that was fun
oh just played a really long game
made a big castle and got deep underground
im sorry but i do not have many glitches to report
and now i pass out
why is it in japanese
i fell through underground floor into a pit full of zombies because of the rubble
twas a good death
godt
this is fking epic
argh
the exploders
try kegs neat
damn i havent even tried kegs yet
man it was really fun just to have a knight following a builder, both with lanterns, exploring the caves
:D:D tiny army
i love the darkness
it’s amazing
yeah
night mode too
I love it till I’m in it 😀
nah, it’s still fun then, blind fighting zombies.
lanterns can be used as zombie distractions too
what, do they try to eat it?
yeah
same as bombs
bombs are more effective 😉
Now you know some of the people to pester for info I guess 😉 They’re sworn on pain of death not to distribute anything at this point though, except maybe some screenshots.
We’re entering the polishing phase of this build. It’s going to be a doozy, there’s so much stuff you’ll barely believe it… until you’re playing it all. We’ll keep you posted with more commentary as the days go on, hoping to have it wrapped up and ready by next week!
Geti
Next release aka “Zombies Release” will not only contain zombies. It will have numerous significant improvements which we have (briefly) or haven’t talked about really. Here’s some of them:
Sorry for being so brief but I’m really busy coding. I want this finished as much as you do.
MM
The demand for getting KAG full version is growing and growing! We are very happy about this and we want everyone to be able to get it. PayPal is the most popular and easiest choice for paying us the couple bucks KAG costs but isn’t available for everyone. So what should be our next priority for adding a payment option?
Soon enough you’ll be all like:
The zombies will be on your doorstep and you’ll be able to fight them as a team.
However, we’ve got to get some testing out of the way before that can happen – We’ll be working with a few core members of the community to make sure its as bug free as we can make it, as exploit proof as we can make it and balanced enough to keep you playing for weeks on end – while we continue porting over the old content to the new system to put an end to any and all of the wierd things that have been happening since B228.
We’re scheduling a tenatative release date for the week after next – I appreciate that that’s mid february rather than early but we’d rather make sure we’re getting it right. We may release early if we’re happy with it before then.
We’re going to keep the specifics of the mode under wraps – we want certain aspects of it to be a discovery for all of you. I’m sure some videos will make it out though 😉
In the next build there’ll be a few more fixes and miscellaneous features coming too, including some specifically requested by server owners – break_time_static working properly and a player list output to the filesystem each minute to name a few.
More info and some previews coming over the next week to tide you over.
Geti
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