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Update on the THD.VG story + Patch estimates for KAG

Currently thd.vg is still not available, and the plan is for it to be re-aquired by us following the previous registrar going bust. We’re looking for ways to speed this up, considering that we’re the previous owner.

thd.vg emails will still not work as a result and will reply with that annoying MAILER DAEMON – FAILURE message. There’s nothing we can do about this in the short term. The most important thing to remember is you can email support@kag2d.com for support queries.

transhumandesign.net, transhumandesign.org and transhumandesign.pl have been registered (amidst quite a lot of intra-company debate about what domain to go with), and we’re talking with the owner of transhumandesign.com about acquiring it – we’re still debating what we should use as a core domain to avoid this big mess happening again; ideally we’d like a core domain that’s short and uses a time-proven top level domain – the issue with thd.vg is a result of political issues surrounding the .vg TLD.

Our build server has been unavailable through this time, though Ryan/FliesLikeABrick and Joe/jrgp have been working on getting it going again so we can test and release updates.

A patch for KAG should make it out next week, luck withholding. Included in the patch are some boat changes (increased speed, ramming ability moved from war boat to long boat), some more CTF Map changes, votekick improvements (can abstain from voting, and the message is a bit smaller), a crash fix or two, a handful of community fixes to things like workshops and spike kills, and some minor modding fixes; more modding fixes will come in a later patch as a result of some side project development.

Max/Geti

Animated gifs from the Storm2D release trailer

Download the game now from http://storm2d.net

Storm2D Public Alpha released!

Download it for free from http://storm2d.net

New support email

Hey all,

Due to the issues we’re still having with thd.vg’s registrar, we have changed our support email from support@thd.vg to support@kag2d.com. Please use support@kag2d.com for all future help requests.

Regards,

Joe/jrgp

Brief outage this morning

Hi all,

Due to an issue with the “.vg” TLD, some of the KAG services (forum, jabber, API, update system) were out for roughly an hour or so this morning.  Ryan and I were promptly notified and we resolved the issue as soon as we could. Also, be aware that none of the email addresses for @thd.vg currently work at this time. This includes support@thd.vg. We are currently working towards a fix/work around.

Please report any additional issues to joe@u13.net or ryan@u13.net

Regards,

Your quiet neighborhood sysadmin, jrgp/joe

Screenshots from the Storm2D 0.050 release trailer

Storm2D Alpha 0.050 Official Trailer

Storm2D alpha 0.050 released. Check out the trailer video!

Storm2D Alpha 0.050 Official Trailer

Zombie gamemode added! Storm2D 0.050 Alpha coming soon.

Some awesome Storm2D maps made by VirtualTT

Functional games

Games should be designed around specific functions.

I wish more game developers looked at it this way. I’m playing a game because I want it to do something for me. For example I’m playing this AAA racing game. I only play it because good car racing gets me into the zone. The game has excellent racing and car mechanics that get me into flow so I feel like I can kick ass and then the feeling lasts for a few hours and it transfers into other things I do later in the day: like coding games :).

Specifically racing cars does gets me in the zone. However the developer is clearly not aware that I’m playing the racing game just for the racing. Shocking?

Let’s look at what the game does:
* it makes me wait for the game to load for a few minutes
* it has to get me through pointless questions like “do you want autosave to be on?
* "do you want autosave to be really on?”
* “are you sure?
* forces me to pick a user account although I’m the only one playing
* the main menu is actually 3D and it has to load for a couple seconds
* there’s pointless mini cut scenes after whatever racing event you choose like I give a shit about the “story” or environment
* every menu option is artificially slowed down by some animation
* there’s an announcer which is there to help you but just annoys the crap out of you by saying stupid shit like "you need to catch up to win the race!” after you’ve crashed, tumbled and wrecked your car – thanks a lot for the advice and fuck you.

You get the point. Clearly all of these are just an effect of the designers showing off their After-Effects skills and an over-the-top budget. It has nothing to do with my purpose of playing the game. I “hired” the game for a specific task and everything that doesn’t get me there interfers with that and should be removed.

I’ve been playing games nowadays only to get into the state of flow.

Games serve me a specific function which is flow, but there are many other reasons we play games for example:
* we need to kill time for 15 minutes
* we want to forget for a minute about our problems
* we want to immerse in a different reality
* we want to feel adrenaline
* we want to feel nostalgia
* we want to be creative and build something
* we feel like kicking somebodies ass
* we want to learn a skill
* we want to experience a story
* we want to get into the zone
* we want to do something fun with friends

So this is a different way at looking at gaming. It’s not that you want to play an FPS or space game or a zombies game. This is thinking about what the game does for you. NOT what it is about and NOT what you can do in the game. Games serve you in some way. You play them because there is a task that they can do for you. So again:

What should the game do for you? – NOT what it is about.

Cartridge games serve a function. They are there for you. They accomplish a task for you:
You want to feel something specific – we got a game for you.
You want to LOL really hard – we got a game for you.
You want to have fun for exactly 12 minutes – we got a game for you.
You want to experience a full story but only got 3 minutes – we got a game for you.
You want to get into flow with a game specifically designed to do it as fast and reliantly as possible – we got a game for you.

We’re working on it so keep in touch and think what function could a game serve you specifically and hopefully we’ll have a game exactly for you.

MM

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